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Re: help us develop at the current rate

Posted: Tue Sep 14, 2010 5:26 pm
by radiance
due to privacy concerns i don't think that an open customer render cloud is a good idea...

Radiance

Re: help us develop at the current rate

Posted: Thu Sep 16, 2010 4:58 am
by chesterfield
Hi Radiance,

I have a felling that the major problem with octane right now is not the render itself, but the exporters.
Iray, and vray rt are coming out, and they work inside 3dsmax in this case and even maya.I have 3 licenses of octane,
but if i would put my money in the future i would problably choose vray for what i saw.It dont look as fast as octane, but
u dont have to export.

I did a 8 minute video and maybe 2 minutes of it was rendered in octane, but the exporter is just a pain in the&%&
It is unstable and the time it take to export frame by frame is ridiculous.Sure octane can render fast, but the exporter kills the speed
when we talking about animation.

I think you guys are focusing too much on customers who do still work, but the real market is in animation imo.

Just had to say that.

Re: help us develop at the current rate

Posted: Thu Sep 16, 2010 5:06 am
by chesterfield
Just to finish, i really think octane has the potential to be the next mental ray.Imagine if you had octane integrated in maya, max and softimage like mental does.
That would be incredible.

Re: help us develop at the current rate

Posted: Thu Sep 16, 2010 7:00 am
by mbetke
And are your sales back up now like before? :lol:

I'll see where this is all going but I like some things on Octane Live. But it was communicted in a horrible to your clients. This marketing stuff needs really to be improved or at least nothing need to be announced.

Example:
You find a performance hitting bug which you solve in a release.
You would wirte "Severe bug solved" but it should read "heavy performance optimisation on code" ;)

So telling us you do a copy protection (which is the side effect of OctaneLive) was really bad....

Re: help us develop at the current rate

Posted: Thu Sep 16, 2010 1:56 pm
by radiance
mbetke wrote:And are your sales back up now like before? :lol:

I'll see where this is all going but I like some things on Octane Live. But it was communicted in a horrible to your clients. This marketing stuff needs really to be improved or at least nothing need to be announced.

Example:
You find a performance hitting bug which you solve in a release.
You would wirte "Severe bug solved" but it should read "heavy performance optimisation on code" ;)

So telling us you do a copy protection (which is the side effect of OctaneLive) was really bad....
Well,

That was all i said, 'internet connection required'.
I could'nt explain what octanelive would do, as they would give the competitors a head-start.

I think people are now realising we're were going with octanelive and soon it will become something wonderfull, we've yet much more stuff to add. :)

Radiance

Re: help us develop at the current rate

Posted: Sat Sep 18, 2010 11:29 am
by David
2.2 as 2.3 is not crackable anymore, for various reasons i cannot disclose
I think it's too soon to be so affirmative, if Ubisoft's "live" games have been cracked I wonder how it could be that Octane would'nt, you would be much stronger than Microsoft himself and Autodesk that didn't find the solution against cracked software.

I would like to add that what has made 3dsmax so popular, is precisely the fact that a lot of people people used a cracked copy of 3dsmax, I read that on a magazine a few years ago. This is why Autodesk is the number 1 now.
If you read the differents opinions in the web about such and such software that required connection to be used, it is always in a negative way.

Re: help us develop at the current rate

Posted: Sun Sep 19, 2010 9:57 pm
by radiance
You'll find out what the power of the system will be at christmas.
Trust me ;)

Radiance

Re: help us develop at the current rate

Posted: Sun Sep 19, 2010 11:32 pm
by GLmig
Every time i read Radiance talking about octane going live i always get the idea that what he is saying isnt that the net thing will stop pirating, what i think hes really saying is that the octane team will make so many awesome features that require internet that pirates will consider buying because of those missing features on a offline cracked octane (assuming that a cracked version of octane would have to be offline)

Re: help us develop at the current rate

Posted: Mon Sep 20, 2010 11:10 am
by David
You'll find out what the power of the system will be at christmas
It is a good new, and I have no doubt that you will achieve a very good GPU renderer, but what will be the price for it ? I mean, will I be able to use all fonctions of the new system, or will there be some separate live options I will have to pay additionaly if I want to use them ?

Re: help us develop at the current rate

Posted: Tue Sep 21, 2010 8:32 pm
by Jaberwocky
Radiance

Do you want to see how far ahead of the game you are..

Take a look at this...

http://www.fudzilla.com/graphics/graphi ... ng-on-gpus

Had to laugh. :lol:

I think Autodesk and the others will be crying when you send out V1.0 for review.