Page 2 of 20

Re: Testing Beta 0.8x (SDK 1.20)

Posted: Wed Sep 11, 2013 6:31 pm
by aoktar
Andygp wrote:Big Thanks, the Navie´Gasrender Problem is fixed too
thanks and enjoy it.
dinf wrote:Ah ok, good to know, thanks. I'm using a workaround and park them on a null object so they don't get lost using the cinema command.
nice trick. Will be targetted this kind of features on next releases. But now stability and productivity has priority

I'm curious about feedbacks new updating mechanism ;)

Re: Testing Beta 0.8x (SDK 1.20)

Posted: Wed Sep 11, 2013 6:35 pm
by goumz
Aoktar,
It looks like the animation frame step problem is fixed with this version(Thanks!) but it's still rendering a random amount of frames and then stopping, saying it finished even though it did 6 frames out of 140. It's completely random on how many frames it will go before doing this, but it is consistently doing it. This file is pushing the limits of my Titans though, so there could be something with memory allocation going on.

Re: Testing Beta 0.8x (SDK 1.20)

Posted: Wed Sep 11, 2013 6:50 pm
by aoktar
goumz wrote:Aoktar,
It looks like the animation frame step problem is fixed with this version(Thanks!) but it's still rendering a random amount of frames and then stopping, saying it finished even though it did 6 frames out of 140. It's completely random on how many frames it will go before doing this, but it is consistently doing it. This file is pushing the limits of my Titans though, so there could be something with memory allocation going on.
i have not any problem on this. Most users also don't have. This seems as other plugins related problem or system. But we did lot of tests without any breaking on renderings.
IF you help me you should give me more specs and tests without/with some extra plugins

Re: Testing Beta 0.8x (SDK 1.20)

Posted: Wed Sep 11, 2013 6:59 pm
by Rudi
Another Crash.

Load the Scene (c4d) make click on Picture Viewer. C4D crash.



Image

Re: Testing Beta 0.8x (SDK 1.20)

Posted: Wed Sep 11, 2013 7:15 pm
by aoktar
Rudi wrote:Another Crash.

Load the Scene (c4d) make click on Picture Viewer. C4D crash.



Image
can you try without any plugin and remove videopost tags like global illumination, hair render, etc...

Re: Testing Beta 0.8x (SDK 1.20)

Posted: Wed Sep 11, 2013 9:02 pm
by goumz
aoktar wrote:
goumz wrote:Aoktar,
It looks like the animation frame step problem is fixed with this version(Thanks!) but it's still rendering a random amount of frames and then stopping, saying it finished even though it did 6 frames out of 140. It's completely random on how many frames it will go before doing this, but it is consistently doing it. This file is pushing the limits of my Titans though, so there could be something with memory allocation going on.
i have not any problem on this. Most users also don't have. This seems as other plugins related problem or system. But we did lot of tests without any breaking on renderings.
IF you help me you should give me more specs and tests without/with some extra plugins

No problem,
Running Windows 8, C4D 14.038, hardware specs are in my signature, as far as plugins go the only one we are currently using in this scene is Carbon Scatter 2. As I said, this is the current project I'm working on in the studio and it is VERY heavy, animation rendering through Octane .7.6 & now .8.1b has been....troublesome to say the least. (Not saying Octane is the only culprit though, *Cough* Carbon Scatter *Cough*) ;)

Re: Testing Beta 0.8x (SDK 1.20)

Posted: Wed Sep 11, 2013 10:46 pm
by dinf
Ahmet is there a possibility to use the visibility function of the displya tag, or something similar in Octane? I have to smoothly blend in and out many machine parts wich I normally do via this tag, but Octane ignores it wich leads to an effect like switching a separate light on and off in the camera view, though this parts are in the off.

Re: Testing Beta 0.8x (SDK 1.20)

Posted: Wed Sep 11, 2013 10:57 pm
by aoktar
dinf wrote:Ahmet is there a possibility to use the visibility function of the displya tag, or something similar in Octane? I have to smoothly blend in and out many machine parts wich I normally do via this tag, but Octane ignores it wich leads to an effect like switching a separate light on and off in the camera view, though this parts are in the off.
plugin only support on/off effect now via tags. You should try material opacity or mix materials.
But this kind of support must be in development

Re: Testing Beta 0.8x (SDK 1.20)

Posted: Wed Sep 11, 2013 11:09 pm
by dinf
Rudi wrote:Another Crash.

Load the Scene (c4d) make click on Picture Viewer. C4D crash.
En: Hello Rudi, if you delete all unused and Cinema specific tags, objects and functions - especially the not yet supported R15 things like architectural gras shader!, but also unused render settings, physical sky and the TuileGen tag - then you should be able to render the scene. If not, try Ahmet's suggestion and remove unused plugins as told you in C4DN forum.

DE: Hallo Rudi, wenn Du alle unbenutzten und Cinema-spezifischen Tags, Objekte und Funktionen - besonders die noch nicht unterstützten R15 Sachen wie das Architekturgras!, aber auch unbenutzte Rendereinstellungen, den physikalischen Himmel oder das TuileGen Tag - entfernst, dann solltest Du dazu in der Lage sein die Szene zu rendern. Und zwar in der R14 wie auch in der R15. Wenn nicht, versuche Ahmets Vorschlag und entferne unbenutzte Plugins, wie Dir im C4DN Forum erklärt wurde.

Re: Testing Beta 0.8x (SDK 1.20)

Posted: Wed Sep 11, 2013 11:14 pm
by dinf
aoktar wrote:
dinf wrote:Ahmet is there a possibility to use the visibility function of the displya tag, or something similar in Octane? I have to smoothly blend in and out many machine parts wich I normally do via this tag, but Octane ignores it wich leads to an effect like switching a separate light on and off in the camera view, though this parts are in the off.
plugin only support on/off effect now via tags. You should try material opacity or mix materials.
But this kind of support must be in development
The opacity can be animated in Octane? Wow, didn't see that.
What do you mean with the mix materials, animate a FloatTexture to blend between material A and B, something like that?