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Re: first Rhino test
Posted: Thu Sep 12, 2013 7:26 am
by ALTO
Good job v-cube!
v-cube wrote:5. duplicate the block by copy and pasting it (that means "ctrl+c, ctrl.+v the rhino copy command does not work here, the block losses the assigned obj. file...)
This is a know bug, i think it will be fixed soon.
Re: first Rhino test
Posted: Thu Sep 12, 2013 1:12 pm
by face_off
5. duplicate the block by copy and pasting it (that means "ctrl+c, ctrl.+v the rhino copy command does not work here, the block losses the assigned obj. file...)
This is fixed in the next version.
Paul
Re: first Rhino test
Posted: Fri Sep 13, 2013 9:53 am
by Daniel79
I try with grasshopper but for the moment the tiling is visible!!!
Sorry
Re: first Rhino test
Posted: Fri Sep 13, 2013 10:06 am
by v-cube
Daniel79 wrote:I try with grasshopper but for the moment the tiling is visible!!!
Sorry
well with my new grass plane i got rid of most of the most obvious tiling, but it is still not a perfect outcome due to the lack of big scale Variance...
see also here:
http://discourse.mcneel.com/t/distribut ... rface/2295
and here:
http://render.otoy.com/forum/viewtopic.php?f=41&t=35282
I just found this, which could be the solution if it supports octane4rhino:
http://render.otoy.com/forum/viewtopic.php?f=9&t=33791
I mailed Guus and asked to participate in the beta program
I am curious ....
Andreas
Re: first Rhino test
Posted: Fri Sep 13, 2013 11:09 am
by Daniel79
this, for now, is the best that I managed to get
Now I look at the link you left me
Re: first Rhino test
Posted: Fri Sep 13, 2013 12:31 pm
by Mackraft
Very interesting. Thank you.
Re: first Rhino test
Posted: Fri Sep 20, 2013 10:29 am
by v-cube
still playing around with the scene and slowly I think I am beginning to develop a feeling for the program...
DL with AO is amazingly fast, this picture was rendered in 9 minutes on a gtx 590
Re: first Rhino test
Posted: Mon Sep 30, 2013 2:54 pm
by Bendbox
Yeah, no kidding, I've been amazed by how fast DL with AO is. DL with Diffuse definitely gives a more realistic result than AO but of course with the trade off of time. However, I've been playing lately with using DL with AO and some of the camera response curves to liven up the more gray look resulting from the AO. In fact, I sent a client a couple of weeks ago a rendering using DL with Diffuse and the same image using DL with AO and the PORTA 800 camera response and the client prefered the AO with the camera response over the Diffuse.