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Re: First animationtest with octane
Posted: Fri Sep 06, 2013 8:19 am
by sigmamoon
really nice work, the character animation is good
nice work
tell us more about this work, i t s interesting
resolutio, hardware , time conception etc etc
Re: First animationtest with octane
Posted: Fri Sep 06, 2013 4:08 pm
by solomon
love it!!!
Re: First animationtest with octane
Posted: Sat Sep 07, 2013 1:48 pm
by danForsgren
thank you all for the comments, im glad you like it
sigmamoon - tha animation is rendered out in 1000*450 pix. a bit odd resolution to use but i was to impatient to render half HD. rendertime per frame ended up to be 2-3 min witch is quite ok.
im rendering on one single GTX 580 card running win XP.
as i said the animation and character was done a couple of years ago (i did model a new environment for this test though, but its super simple). i found this concept sketch of the character on my hard drive.
as you can see i apparently change the concept for him to have a suit witch i think works pretty good. contrasts are always good to work with (ugly guy in a nice suit).
and this is pretty much how he would look in a smoothed state. liked the polyversion more.
i also had a plan to model a sidekick character for him...never happened.
the music is done in nano studio and im still in learningstage of creating music. i try to work on it during my commute to my dayjob. but still have a loong way to go to make descent music scores.
cheers / dan