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Re: Skin Rendering
Posted: Tue Aug 27, 2013 3:14 pm
by xxdanbrowne
Outstanding work Tony: thanks for the partial explanation and I can't wait to see the final render.
Re: Skin Rendering
Posted: Wed Aug 28, 2013 5:22 am
by tonysculptor
Hey all, thanks for all the positivity. I did some final tweaks and published my macro material to the LiveDB in Materials\Organic\Skin\tonysculptor Skin. Use and enjoy.
I did a couple of different lighting tests, one is with an HDR image and the other is with a daylight environment.
I am working on eye and hair materials next, and will post the progress as I make it.
I will also post a how to if anyone needs, but its pretty straightforward.
Re: Skin Rendering
Posted: Wed Aug 28, 2013 6:48 am
by Tugpsx
Very nice, thanks for sharing your shader. Did a few quick tests by dragging directly into scene.
Scene is lit by HDRI your shader produced a darker skin since it was probably developed for daylight, but I love where this is going so far. Thanks.

- Direct drop with Texture environment

- PT MD8 MS 500

- PCM MD16 MS 500
Re: Skin Rendering
Posted: Wed Aug 28, 2013 6:54 am
by tonysculptor
It seems to be best to use a lighter color map, than I would normally make, or you can alternatively attach a color correction node to your color image to adjust the brightness. It seems that In some cases I have to crank my light intensities as well. Im glad you like it though.
Re: Skin Rendering
Posted: Wed Aug 28, 2013 7:00 am
by Tugpsx
Actually this was the texture assigned to the model before the drag and drop. I think you have done a great job with a very complex shader and will continue to play with the options you have provided.
Again thanks for sharing.
Re: Skin Rendering
Posted: Wed Aug 28, 2013 7:08 am
by gordonrobb
Looking forward to having a play with it.
I would love a 'how to' just so that when I convert it to LW I'm clear what I'm doing.
Re: Skin Rendering
Posted: Wed Aug 28, 2013 9:11 am
by nildoe
Very nice shader tony...
Im confused..where exactly should i put the diffuse texture map (the bitmap of skin color)?
Nildo
EDIT: I managed to figure it out..i put the diffuse in the reflection as u said but also added a color correction node and cranked up the brightness...still im trying to get rid of the "waxy" feeling" this i havent been able to solve..the image attached has only your shader in her face..the ears are still old material with the blend of diffude ans glossy
Re: Skin Rendering
Posted: Wed Aug 28, 2013 11:18 am
by nildoe
Improved skin...thx so much for your skin shader tony...even though i still think i could improve it more (just dont know how yet) this looks quite good!
To me it seems that my model is letting "light" in more than it should what are your opinions? how to "fix" this?
Nildo
Re: Skin Rendering
Posted: Wed Aug 28, 2013 2:39 pm
by xxdanbrowne
Tony,
You rock!
Re: Skin Rendering
Posted: Wed Aug 28, 2013 6:44 pm
by tonysculptor
I will post detailed instructions later tonight (Austin, TX time). As far as the model looking waxy, if you lower the value of the Backscatter mask, that should help.