Re: OctaneRender™ for Blender 1.20.1 - 1.1 beta
Posted: Thu Aug 15, 2013 2:05 pm
Thank you mib !mib2berlin wrote:Hi Alain, change particle objects to scatter.
Srceenshot rendered with 100000 particles.
Cheers, mib.

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Thank you mib !mib2berlin wrote:Hi Alain, change particle objects to scatter.
Srceenshot rendered with 100000 particles.
Cheers, mib.
+1mib2berlin wrote:JimStar, the settings and explanations for Octane Properties, Global, Scatter, Movable proxy and so forth is missing in manual.
Multo importante for new user.
Cheers, mib.
They are in manual. In rendering section.mib2berlin wrote:JGlobal, Scatter, Movable proxy and so forth is missing in manual.
Multo importante for new user.
Cheers, mib.
Yes, I know that the internal Octane subdivision may still have some issues, I'm still developing it and experimenting with different algorithms - thinking about OpenSubdiv integration to process it fast on GPU... It is just not the most important thing which should be implemented among others, as there are standard Blender subdiv instruments to use so far (and you can use them instead of using Octane internal subdivision) - so, e.g. Live material DB I think should get more of my attention at this time.MattRM wrote:Hi all,
Found a little bug (or not). When I use subdivision surface, I uncountered black patches / triangles into the surfaces. It's make an alpha hole (cf. screenshots).
It will be implemented later, as the Octane engine does not have this feature, and I should code the special plugin's module for it. It's a big work.MattRM wrote:Hi all,
Does the plugins support motion blur ?
Thanks,
Matt
I will make the manual more structured a little later... These things should be visible in TOC section...mib2berlin wrote:Hah, I search every where but not in render section but it is definitively a render setting.
Thanks JimStar, mib.