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Re: OctaneRender™ for Blender 1.20.1 - 1.1 beta

Posted: Thu Aug 15, 2013 2:05 pm
by Alain
mib2berlin wrote:Hi Alain, change particle objects to scatter.
Srceenshot rendered with 100000 particles.
Cheers, mib.
Thank you mib ! :-)

Re: OctaneRender™ for Blender 1.20.1 - 1.1 beta

Posted: Thu Aug 15, 2013 2:22 pm
by MattRM
Hi all,

Does the plugins support motion blur ?

Thanks,

Matt

Re: OctaneRender™ for Blender 1.20.1 - 1.1 beta

Posted: Thu Aug 15, 2013 2:24 pm
by mib2berlin
JimStar, the settings and explanations for Octane Properties, Global, Scatter, Movable proxy and so forth is missing in manual.
Multo importante for new user. :)

Cheers, mib.

Re: OctaneRender™ for Blender 1.20.1 - 1.1 beta

Posted: Thu Aug 15, 2013 6:02 pm
by tungerz
mib2berlin wrote:JimStar, the settings and explanations for Octane Properties, Global, Scatter, Movable proxy and so forth is missing in manual.
Multo importante for new user. :)

Cheers, mib.
+1
Are there any tutorials floating around for it as well?
I saw that Radiant mentioned making some.

BTW, thanks MIB, got it running :)

Cheers,
~Tung

Re: OctaneRender™ for Blender 1.20.1 - 1.1 beta

Posted: Thu Aug 15, 2013 7:28 pm
by JimStar
mib2berlin wrote:JGlobal, Scatter, Movable proxy and so forth is missing in manual.
Multo importante for new user. :)

Cheers, mib.
They are in manual. In rendering section.;)

Re: OctaneRender™ for Blender 1.20.1 - 1.1 beta

Posted: Thu Aug 15, 2013 8:31 pm
by mib2berlin
Hah, I search every where but not in render section but it is definitively a render setting.

Thanks JimStar, mib.

Re: OctaneRender™ for Blender 1.20.1 - 1.1 beta

Posted: Thu Aug 15, 2013 9:33 pm
by JimStar
MattRM wrote:Hi all,

Found a little bug (or not). When I use subdivision surface, I uncountered black patches / triangles into the surfaces. It's make an alpha hole (cf. screenshots).
Yes, I know that the internal Octane subdivision may still have some issues, I'm still developing it and experimenting with different algorithms - thinking about OpenSubdiv integration to process it fast on GPU... It is just not the most important thing which should be implemented among others, as there are standard Blender subdiv instruments to use so far (and you can use them instead of using Octane internal subdivision) - so, e.g. Live material DB I think should get more of my attention at this time.;)
When all the most important things will be finished - I will pay more attention to internal Octane subdivision.

Re: OctaneRender™ for Blender 1.20.1 - 1.1 beta

Posted: Thu Aug 15, 2013 9:35 pm
by JimStar
MattRM wrote:Hi all,

Does the plugins support motion blur ?

Thanks,

Matt
It will be implemented later, as the Octane engine does not have this feature, and I should code the special plugin's module for it. It's a big work.

Re: OctaneRender™ for Blender 1.20.1 - 1.1 beta

Posted: Thu Aug 15, 2013 9:38 pm
by JimStar
mib2berlin wrote:Hah, I search every where but not in render section but it is definitively a render setting.

Thanks JimStar, mib.
I will make the manual more structured a little later... These things should be visible in TOC section...

Re: OctaneRender™ for Blender 1.20.1 - 1.1 beta

Posted: Fri Aug 16, 2013 12:28 am
by mib2berlin
Hi, you write "The LiveDB is not supported by current version of Plugin.".
Is it planned to integrate the LiveDB during the Beta time or for later after stable.

Cheers, mib.