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Re: textured obj files into lightwave
Posted: Fri Aug 16, 2013 10:03 am
by juanjgon
Can anybody send to me one of this full textured .OBJ file (with the maps)? ... is to know what channels are used by the OBJ objects, and how this maps are loaded inside LW. You can send it to my email
[email protected] if you want.
-Juanjo
Re: textured obj files into lightwave
Posted: Fri Aug 16, 2013 10:56 am
by gordonrobb
I actually didn't think LW could open textured OBJs. Anytime I've opened an OBJ and assigned textures, it loses that info even if I save it. Maybe I'm talking about something different.
Re: textured obj files into lightwave
Posted: Fri Aug 16, 2013 11:06 am
by juanjgon
gordonrobb wrote:I actually didn't think LW could open textured OBJs. Anytime I've opened an OBJ and assigned textures, it loses that info even if I save it. Maybe I'm talking about something different.
I need an object from Poser or something like that with all maps ... an object from other package that after load it in Layout show the textures in the native render.
-Juanjo
Re: textured obj files into lightwave
Posted: Fri Aug 16, 2013 2:44 pm
by aw1
Hi Juanjo,
I can email you the object with textures.
can i have your email please
Re: textured obj files into lightwave
Posted: Fri Aug 16, 2013 4:05 pm
by juanjgon
aw1 wrote:Hi Juanjo,
I can email you the object with textures.
can i have your email please
[email protected]
-Juanjo
Re: textured obj files into lightwave
Posted: Fri Aug 16, 2013 5:39 pm
by FrankPooleFloating
I am not sure it is going to affect you at all Juanjo, but LW seems to like absolute paths in OBJ & MTL...
And not all 3D apps appear to follow any kind of rules. ZBrush for instance exports with relative paths.
I know for sure that LW likes to export MTL with absolute paths and maybe has trouble importing the
maps correctly if absolute paths are not in MTL... or maybe I am missing something somewhere. I don't have
time to test any of this today.
When doing WebGL stuff, for example, I always need to open MTL exports from LW in NotePad++ and
strip the map paths down to relative paths - or else they won't work (on server)...
Like I said, maybe this does not affect you at all... I would be very curious if this actually ends up
being a pain in the ass for you.
Re: textured obj files into lightwave
Posted: Thu Dec 05, 2013 5:52 pm
by gold
Hi juanjgon,
is there any news on this?
thanks
Re: textured obj files into lightwave
Posted: Mon Dec 09, 2013 1:25 pm
by MrFurious
Count me in, Juanjo let me know once pre-orders are available

Re: textured obj files into lightwave
Posted: Mon Dec 09, 2013 1:34 pm
by juanjgon
I am now working to support the new Octane API and the new 1.5 Octane features. Once all plugin is working again with the new Octane features I am going to work again on plugin features like this one.
-Juanjo
Re: textured obj files into lightwave
Posted: Mon Dec 09, 2013 6:50 pm
by gold
Ok, thank you.