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Re: Displacement mapping please.

Posted: Sun Sep 15, 2013 7:04 pm
by Phantom107
Totally daydreaming here, but it is totally possible for me to make a function in Phantom Scatter to create displaced geometry out of a flat triangle and a displacement texture. Maybe that could be a solution?

Re: Displacement mapping please.

Posted: Wed Sep 25, 2013 3:50 am
by Norton
+e

Re: Displacement mapping please.

Posted: Sat Nov 02, 2013 1:05 pm
by justavisitor
Just thought this was worth a bump...

Re: Displacement mapping please.

Posted: Sat Nov 02, 2013 6:29 pm
by linvanchene
edited and removed by user

Re: Displacement mapping please.

Posted: Sun Nov 03, 2013 3:51 am
by SimonJM
linvanchene wrote:
justavisitor wrote:Just thought this was worth a bump...
It is worth a bump.

+1

- - -

And once you have figured out how to implement displacement mapping please provide us with an

Octane Render plugin for E-on Vue. :P

After you spoiled me with the Octane Render interactive live preview it has become such a drag to work in e-on vue having to wait seemingly a lifetime until a small preview area renders.
Not only worth a bump, it's worth a displacement ... :)

Re: Displacement mapping please.

Posted: Sun Nov 03, 2013 3:57 pm
by justavisitor
I knew there was a joke in it somewhere. :)

Re: Displacement mapping please.

Posted: Mon Nov 04, 2013 5:23 am
by xxdanbrowne
justavisitor wrote:I knew there was a joke in it somewhere. :)
Are you sure that's normal?

Re: Displacement mapping please.

Posted: Mon Nov 04, 2013 6:26 pm
by SimonJM
xxdanbrowne wrote:
justavisitor wrote:I knew there was a joke in it somewhere. :)
Are you sure that's normal?
*Ba-dum-ching* Thank you, we're here all week! :lol: :)

Re: Displacement mapping please.

Posted: Sat Nov 09, 2013 3:56 pm
by illmonkey
Nowhere in the article does it say that cuda supports Displacement. The article is from 2005 and talks about the new DX-shaders capability of tessellating geometry. Sorry but Cuda is one thing, DX is another.

Re: Displacement mapping please.

Posted: Sat Nov 09, 2013 11:22 pm
by Andygraph3D