Re: Azuma House Ando Tadao
Posted: Wed Aug 20, 2014 10:21 pm
I like it a lot.
Just noticed repetition in the concrete texture though.
Just noticed repetition in the concrete texture though.
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I'll take it, thanks Frank. But your textures will become massive in size, right? Hpw do you deal with that?FrankPooleFloating wrote: Edit: Jesus dude. 6 titans and a stack of 590s... You probably don't need PS tips. D'oh! Maybe some noobs can use this tip.
Thanks Frank - glad you saved that one! And sorry, Visuall - I don't mean to take this over either! Hopefully it's useful for some...FrankPooleFloating wrote:Okay Seeker, you got me. Sometimes I post stuff just before hitting the hay and I'm dead tired, see it the next day (sometimes mortified), and sometimes decide to delete. I just didn't want to take over this poor guy's thread with seamless stuff... Since there were some good nuggets in there, I did have to good sense to pop them in a text file, in case I would want to put them elsewhere. Without further ado:
If you were already starting out with a 4k or 8k, you could probably knock original to a 2k (or 1024 etc.. depends), then copy paste (x4) into a 4k or 8k, and go a-rubber-stampin'. This is not necessarily a super-fast method, but in my experience, is usually worth the effort. Nothing says CEEGEE! like repeating textures.. So ultimately you have to find a balance between what details you can give up if knocking original down some vs how big the new guy is going to be... Hope that helps bro.
Okay a couple other tips in this vein... [1] When starting a new seamless (and sometimes tweaking new big seamless), PS Filters > Other > Offset is Tool #1. This is where you start. Always. [2] Making a new layer and using Spot Healing Brush (J key) can often do some pretty magical shit, that could take longer with the clone tool. [3] When you are looking at the seams (preferably roughly in middle of image) of an offset image that you want to make seamless, using the Rectangular Marquee Tool and deleting at seams (on a flat image, and choosing Content Aware) can get you pretty damn close, and sometimes gives you a seamless that requires nothing else. [4] If you're making a seamless and use Offset, and find that it is darker (or lighter) on one side of the seam or the other, the most efficient way I've found to fix this is a combination of adjustment layers (Levels etc), gradient (either black or white to transparent, depending), and various brush techniques.. You just have to play with this. This method of making levels even can really be complex. I do not have it in me tonight to expand on this at length. The important thing is using adjustment layers to fix discrepancies of levels at seams. Gradient in adjustment layer often gets you close... Enjoy.
Edit: [5] Zooming way out in PS (to like 200-400 pixels of screen) while working on seamless will help see problematic chunks and stuff that is likely going to repeat, before you even get it 3d.