Page 2 of 3

Re: OctaneRender® for Maya® v1.20 beta [CURRENT]

Posted: Tue Jul 09, 2013 8:38 pm
by carlos
hello
sorry i have question

I habe Problems with the liveDB in Maya,
Maya 2014
in the tab LiveDB I see only -Live DB is refreshing swatches-
I have no Problem with the standalone and the cinema4d pluginn

Maybe you can help me

A realy great software

best regards

Re: OctaneRender® for Maya® v1.20 beta [CURRENT]

Posted: Tue Jul 09, 2013 9:03 pm
by JimStar
carlos wrote:I habe Problems with the liveDB in Maya,
Maya 2014
in the tab LiveDB I see only -Live DB is refreshing swatches-
JimStar wrote:Added the "Enable LiveDB refresh" checkbox to Octane global settings (disabled by default). For those who does not have the network connected.
Just set this checkbox, press the "Refresh" button next to the progress bar, and some time later the LiveDB will appear. If you save the scene with this checkbox set - it will work after opening the scene...

Re: OctaneRender® for Maya® v1.20 beta [CURRENT]

Posted: Thu Jul 11, 2013 6:04 pm
by carlos
Thank you very much JimStar

best regards

Re: OctaneRender® for Maya® v1.20 beta [CURRENT]

Posted: Tue Jul 30, 2013 2:12 am
by renmaxhb
Thanks,JimStar,

when add these in our plugin?
http://render.otoy.com/forum/viewtopic.php?f=24&t=33494

Re: OctaneRender® for Maya® v1.20 beta [CURRENT]

Posted: Tue Aug 06, 2013 5:10 pm
by Joss
The problem with holed polygons is back again:
Image

test object: https://dl.dropboxusercontent.com/u/14290502/holed.7z

Maya 2014, last version of plugin.

Re: OctaneRender® for Maya® v1.20 beta [CURRENT]

Posted: Tue Aug 06, 2013 9:43 pm
by cyrillweiss
Joss wrote:The problem with holed polygons is back again:
Image

test object: https://dl.dropboxusercontent.com/u/14290502/holed.7z

Maya 2014, last version of plugin.
Menu---->Mesh>Triangulate

that's your friend

g

cyr

Re: OctaneRender® for Maya® v1.20 beta [CURRENT]

Posted: Wed Aug 07, 2013 12:45 pm
by Joss
I know what triangulation is, that bug was posted and fixed few months ago, but now it's back.
And no, i don't want to triangulate all my models for various reasons.

Re: OctaneRender® for Maya® v1.20 beta [CURRENT]

Posted: Mon Aug 12, 2013 5:44 pm
by Joss
Got more bugs after some experiments:
1. Upon opening maya scene with some octane materials in it(like 10 or so) and with hypershade opened, maya start to refresh material swatches, and crashes after maybe 5-6 materials. No any error messages, just a sound and probably some invisible modal window with error message(because maya ui becomes unresponsive).
Temporary fix is to open hypershade _before_ the scene, minimize it, load scene, hit render button, then cancel, it's probably initializes something inside and then hypershade can be used again.
Crash dump here: https://dl.dropboxusercontent.com/u/142 ... 12.1323.7z

2. In the same scene there's some confusion with materials happening _sometimes_: on the first render right after scene was opened, i had glass and ceiling materials swapped few times at least. After hitting render button, cancelling, and rendering again everything becomes ok.
Make unique names is on in rglobals.

3. Is it possible to assign proper names to SGs/shaders/all other nodes when they're being pulled from LiveDB? I mean when user hitting "create node" for, say, "abonoz with lake" shader, one expecting some reasonable name instead of "octaneGlossyMaterial1SG", for example "abonoz_with_lake1_SG", "aboznoz_with_lake1_mat", "aboznoz_with_lake1_imagetex1".

4. I don't know, maybe someone already asked about it: are there any way to achieve the same effect responses have in maya camera in photoshop/afterfx? Maybe some curves/macros/etc? Any information how to reproduce the effect? Sometimes it's useful to have raw hdr and perform CC in another package.

5. At least twice when i tried to render from command line with -v 1 option, Maya stopped after loading scene, kept using like 30% of all cores and did nothing else until i Ctrl-C it. Not sure how to debug this.

6. And well, since i've written that wall of text, one more thing: i really think that render globals is not a proper place for LiveDB. It's small, it's not created to be a material library. Some separate hypershade-like window would serve for that purpose much better. Maybe you could use visor tab for that(which would be logically correct, and i think have all the required ui elements to be a mat library).

Upd:
7. At least one case where all the octaneLightTransforms decided to jump to the center of scene, keeping their pivots at their designated locations.

Upd2: it's just happened again:
Illustration:
Image


Thanks.

PS: Maya 2014 x64 win64.

Re: OctaneRender® for Maya® v1.20 beta [CURRENT]

Posted: Wed Aug 14, 2013 3:24 am
by Slimshader
Joss wrote: i really think that render globals is not a proper place for LiveDB. It's small, it's not created to be a material library. Some separate hypershade-like window would serve for that purpose much better. Maybe you could use visor tab for that(which would be logically correct, and i think have all the required ui elements to be a mat library).
+1

As handy as it is to have the LiveDB in the render settings window, I've always thought it didn't make sense for it to be there as far as the maya UI layout is concerned. It would be nice and make more sense to me if it was in detachable window with tabs that docks on the right or left side of the UI....

The plugin works great now though... I just started using it again after some time... glad to be back.

Re: OctaneRender® for Maya® v1.20 beta [CURRENT]

Posted: Wed Aug 14, 2013 3:34 am
by JimStar
Joss wrote:At least one case where all the octaneLightTransforms decided to jump to the center of scene, keeping their pivots at their designated locations.

Upd2: it's just happened again
Can you describe the sequence how I can reproduce it?