Re: Error After Octane Plug crash
Posted: Tue Jun 18, 2013 11:08 am
I put the config file into a zip file.
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Delete config.xml. Open a pz3 file which is not rendering. In the Settings tab, make sure the Lock Resolution button is Enabled. Make sure the resolution is set to something valid? Does the scene now render?Resolution Sliders? Where are they?
My understanding is that the GTX 690 is in fact 2 cards in one, so they share the VRAM, so 4GB is actually 2GB per card, so 2GB is your effective rendering memory capacity.Also it only shows 2gb available. The card has 4gb.
Your config.xml is blank. I will post an update later today whih handles this situation better and re-creates the config.xml when it's invalid.Your system won't allow xml files. Tried to open in word or dreamweaver to convert to text, but just opens blank. Any ideas?
Did 2014 pre SR1 work? Is the OctaneRender menu option in the Poser "Render" menu? Is Poser showing any startup errors?Paul, still need your help with Poser 2014 with service release 1. Octane not showing up in poser.
For any crash, can you post a screenshot of the crash message pls? Also post a copy of the octaneplugin.log file.all the scenes I did with the gtx 650Ti card crash Poser.
face_off wrote:Delete config.xml. Open a pz3 file which is not rendering. In the Settings tab, make sure the Lock Resolution button is Enabled. Make sure the resolution is set to something valid? Does the scene now render?Resolution Sliders? Where are they?
Yes. Locked to 1280x960. It only happens to PZ3 files previously rendered with previous card, GTX 650Ti, and older plug. New scenes seem fine,
My understanding is that the GTX 690 is in fact 2 cards in one, so they share the VRAM, so 4GB is actually 2GB per card, so 2GB is your effective rendering memory capacity.Also it only shows 2gb available. The card has 4gb.
Still doesn't make sense, if each card has 2gb, should not 4gb show as available rendering memory?
Your config.xml is blank. I will post an update later today whih handles this situation better and re-creates the config.xml when it's invalid.Your system won't allow xml files. Tried to open in word or dreamweaver to convert to text, but just opens blank. Any ideas?
OK
Did 2014 pre SR1 work? Is the OctaneRender menu option in the Poser "Render" menu? Is Poser showing any startup errors?Paul, still need your help with Poser 2014 with service release 1. Octane not showing up in poser.
Did not try pre SR1. Installed both Poser and SR1 then Octane Plug. No startup errors.
For any crash, can you post a screenshot of the crash message pls? Also post a copy of the octaneplugin.log file.all the scenes I did with the gtx 650Ti card crash Poser.
I'll send it to you soon.
ONE more thing....... The eyes on V4 are rendering black. I think I saw a post for that, so I will see if I can find the solution.
Thanks, Randall.
Thanks
Paul
For the old scenes not rendering, is there an error message? Are you able to post an octaneplugin.log file for a scene that you have loaded and tried to render pls?Yes. Locked to 1280x960. It only happens to PZ3 files previously rendered with previous card, GTX 650Ti, and older plug. New scenes seem fine,
The memory reporting reports the memory available to Octane for rendering, which will be 2Gig if you have 2 x 2GB cards. If you have 6 x 3GB cards, Octane still can only render a scene with a total memory requirement of 3GB, so that is what is reported. You still get 6 x the rendering speed though (or double in your case).Still doesn't make sense, if each card has 2gb, should not 4gb show as available rendering memory?
Have you installed the plugin into the 2014 Runtime? Each version of Poser you have will need to plugin installed and activated.Did not try pre SR1. Installed both Poser and SR1 then Octane Plug. No startup errors.
This is due to the eye lens covering vertices having the same position as the eyewhite vertex positions. In most cases setting the "kernel" "rayepsilon" to 0 will fix this, but if the vertex positions are identical, you may need to made the lens material invisible (set "opacity" to 0).ONE more thing....... The eyes on V4 are rendering black. I think I saw a post for that, so I will see if I can find the solution.