Re: Fog Material/Capability
Posted: Fri Jun 28, 2013 1:21 am
http://mrdoob.github.io/three.js/exampl ... drays.html
If (real) fog and god rays are even possible in WebGL, it has to be possible in Octane...
has to be.. maybe real fog is coming down the pike in Octane...
If (real) fog and god rays are even possible in WebGL, it has to be possible in Octane...
has to be.. maybe real fog is coming down the pike in Octane...