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Re: Fog Material/Capability

Posted: Fri Jun 28, 2013 1:21 am
by FrankPooleFloating
http://mrdoob.github.io/three.js/exampl ... drays.html

If (real) fog and god rays are even possible in WebGL, it has to be possible in Octane...
has to be.. maybe real fog is coming down the pike in Octane...

Re: Fog Material/Capability

Posted: Mon Jul 01, 2013 10:30 am
by UnCommonGrafx
It works.
Once I got that the light also needed to be outside the volume it worked.