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Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Tue Jun 18, 2013 6:41 am
by truerender
Could you please explain in details what you did to reproduce this bug?
It is happening on my laptop lenovo thinkpad 520W video card is Quatro 2000М with driver 311.00 any scene in 3ds max 2011 64bit
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Tue Jun 18, 2013 6:49 am
by abstrax
truerender wrote:
It is happening on my laptop lenovo thinkpad 520W video card is Quatro 2000М with driver 311.00 any scene in 3ds max 2011 64bit
Could you give simple step-by-step example of what you are doing and what the problem is? We couldn't reproduce it here.
Thanks,
Marcus
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Tue Jun 18, 2013 8:48 am
by truerender
Could you give simple step-by-step example of what you are doing and what the problem is? We couldn't reproduce it here.
Open any scene on my laptop in 3dsmax 2011 x64
Open OctaneRender viewport and start rendering.
It is showing only first samples, then no updating, but rendering in background because when click "pause" viewport is updating and shows picture with last renderin result...
So OctaneRender viewport not updating during rendering.
Maybe because it is a mobile version of Quatro 2000M?
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Tue Jun 18, 2013 8:53 am
by abstrax
truerender wrote:Could you give simple step-by-step example of what you are doing and what the problem is? We couldn't reproduce it here.
Open any scene on my laptop in 3dsmax 2011 x64
Open OctaneRender viewport and start rendering.
It is showing only first samples, then no updating, but rendering in background because when click "pause" viewport is updating and shows picture with last renderin result...
So OctaneRender viewport not updating during rendering.
Maybe because it is a mobile version of Quatro 2000M?
Ok thanks for the feedback. What you describe here is that the timer events don't get through. It doesn't have to do anything with pause. We think we know what the problem is and how to solve it. It's probably related to 3dsmax 2011.
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Tue Jun 18, 2013 11:31 am
by 3rdeye
Hey Karba thx for the update..!!
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Tue Jun 18, 2013 11:44 am
by Zimshady
Thx Karba
Works without issues with 3dsmax2014
P.s
Elvissuperstar007 evtntualy you shoud think about reinstall OS and max evt it helps

Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Tue Jun 18, 2013 2:44 pm
by emihich
Thanks .congratulations on the new release.
but that means my last post in version 1.17 will be ignored ?
it is ok, it's all about development, no time for usage problems,it is fair (?)
I understand you are only dealing with bugs, and, in a way,
it is still a Beta even after release 1.0 isn't ?
all my glasses were black in 1.17.
They are still rendering black in pathtracing in 1.18.
Sorry , you must be overwheld , and coming back from Vacations,
no offense, but maybe you should Get help.
See bug below :
image hosting 10mb limit
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Tue Jun 18, 2013 3:00 pm
by truerender
Ok thanks for the feedback. What you describe here is that the timer events don't get through. It doesn't have to do anything with pause. We think we know what the problem is and how to solve it. It's probably related to 3dsmax 2011.
Thanks
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Tue Jun 18, 2013 9:16 pm
by Karba
truerender wrote:Ok thanks for the feedback. What you describe here is that the timer events don't get through. It doesn't have to do anything with pause. We think we know what the problem is and how to solve it. It's probably related to 3dsmax 2011.
Thanks
We can't reproduce your issue.
Do you have this issue in all scenes?
If not, could you give us your specific scene?
[email protected]
Re: OctaneRender® for 3ds max® v1.18[Test]
Posted: Tue Jun 18, 2013 9:17 pm
by Karba
emihich wrote:Thanks .congratulations on the new release.
but that means my last post in version 1.17 will be ignored ?
it is ok, it's all about development, no time for usage problems,it is fair (?)
I understand you are only dealing with bugs, and, in a way,
it is still a Beta even after release 1.0 isn't ?
all my glasses were black in 1.17.
They are still rendering black in pathtracing in 1.18.
Sorry , you must be overwheld , and coming back from Vacations,
no offense, but maybe you should Get help.
See bug below :
image hosting 10mb limit
Can I have your scene?
[email protected]