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Re: OctaneRender™ for LightWave™ build 1.17.0 released

Posted: Wed Jun 12, 2013 10:08 pm
by juanjgon
3dworks wrote:sorry, posted wrong specs from my may workstation... on my other mac pro i'm running an nvidia 285 gtx card. but the good news is that i resolved the issue. for some reason layout didn't properly update plugin info's, so after a total rescanning of all plugins it worked :)

cheers

markus
Great, a GTX 285 is the GPU I have in my development machine ... plugin should work without problems. Anyway if you can add a most powerful GPU the speed you are going to get is from x5 to x10 faster (with a GTX 680 for example).

-Juanjo

Re: OctaneRender™ for LightWave™ build 1.17.0 released

Posted: Wed Jun 12, 2013 11:35 pm
by FrankPooleFloating
Juanjo, sorry if your head exploded when you read that back there... I would
not at all be surprised if you are cursing at ol' FrankPoole right about now...

Hey, lets just stick it on a wish list for down the road. At least now I can easily
render a 24bit b/w of what I want to isolate.. and take the couple minutes in PS to
mask etc.

Thanks again so much for the goodies J.. as always, you rock!

Re: OctaneRender™ for LightWave™ build 1.17.0 released

Posted: Fri Jun 14, 2013 4:37 pm
by RK-art
Juanjo, thanks for the update.
Good as always. :D

Re: OctaneRender™ for LightWave™ build 1.17.0 released

Posted: Mon Jun 17, 2013 6:43 pm
by marchermitte
I'm thinking about animation, is there a way to have some kind of a "walk through" solution to speed up camera animations ?(with direct lighting of course)

Re: OctaneRender™ for LightWave™ build 1.17.0 released

Posted: Mon Jun 17, 2013 6:50 pm
by juanjgon
marchermitte wrote:I'm thinking about animation, is there a way to have some kind of a "walk through" solution to speed up camera animations ?(with direct lighting of course)
For "walk through" you can enable the update only option in the render target, but this only avoid scene geometry reloading. Octane is a unbiased renderer and needs to render full image for each frame.

-Juanjo

Re: OctaneRender™ for LightWave™ build 1.17.0 released

Posted: Mon Jun 17, 2013 7:01 pm
by UnCommonGrafx
Once you change it as Juanjo say, without the reloads it is very fast.

Re: OctaneRender™ for LightWave™ build 1.17.0 released

Posted: Tue Jun 18, 2013 7:21 pm
by marchermitte
Ok, great! I've been testing my new dual GTX 590 (watercooled) and I get about 2-3 minutes per frames, more like 4-5 with Dof, and I was trying to speedup a bit. I'll test what you advised.
I alos noticed that heavy DOF doesn't seem to clean up even at 5000 samples, and the rendering time takes a serious hit at this value. Any idea, other than rendering at twice the size with less samples and reduce at 50% in post?

Thank you! I'm really enjoying this plugin, very user friendly and stable!

Re: OctaneRender™ for LightWave™ build 1.17.0 released

Posted: Sat Jun 22, 2013 1:55 pm
by FrankPooleFloating
Juanjo, next time you are tweaking the manual, Lens Shift could use some love...

You mention what it is useful for, but not how it actually works. It took searching thru
the forums and about 30 minutes of trial and error before I had a solid understanding.
I can't be the only one.

Also, ThinLens is called ThinkLens in manual... I like your version better, but it is a typo. ;-)

Re: OctaneRender™ for LightWave™ build 1.17.0 released

Posted: Sat Jun 22, 2013 3:54 pm
by juanjgon
FrankPooleFloating wrote:Juanjo, next time you are tweaking the manual, Lens Shift could use some love...

You mention what it is useful for, but not how it actually works. It took searching thru
the forums and about 30 minutes of trial and error before I had a solid understanding.
I can't be the only one.

Also, ThinLens is called ThinkLens in manual... I like your version better, but it is a typo. ;-)
Yes, thank you ... I am working in the new manual, but I am going to need a few more weeks to finish it.

-Juanjo

Re: OctaneRender™ for LightWave™ build 1.17.0 released

Posted: Sat Jun 22, 2013 4:52 pm
by UnCommonGrafx
Please share your in-progress so that we can assist with these catches.