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Re: ---- Testing Beta 0.5.7 (SDK 1.16) Actual version ----

Posted: Mon Jun 03, 2013 12:54 am
by nehale
I went through all my last version and nothing works accept 0.42 and 0.34 but 0.42 crashes on me, is there something special about 0.42/0.34?

Re: ---- Testing Beta 0.5.7 (SDK 1.16) Actual version ----

Posted: Mon Jun 03, 2013 1:13 am
by nehale
well at least i'm rendering again but only with the old versions, what ever happened to this green progress bar in the newer versions, i really liked it

Re: ---- Testing Beta 0.5.7 (SDK 1.16) Actual version ----

Posted: Mon Jun 03, 2013 10:40 am
by cfrank78
Hello Aoktar!

Tested and working really great so far. Stable fast. GREAT!

Thank you!

But the 3d mouse update still not working. This is a big problem for me and lets me use most of the time Max instead of c4d, cause it is very important for my workflow! I often do "live keying", when flying with the 3d mouse through the scene to set up my cameras. This is with this problem not possible. When will you have a look into that big problem?

Kind regards Chris!

Re: ---- Testing Beta 0.5.7 (SDK 1.16) Actual version ----

Posted: Mon Jun 03, 2013 10:49 am
by abstrax
cfrank78 wrote:...
But the 3d mouse update still not working. This is a big problem for me and lets me use most of the time Max instead of c4d, cause it is very important for my workflow! I often do "live keying", when flying with the 3d mouse through the scene to set up my cameras. This is with this problem not possible. When will you have a look into that big problem?
What exactly is the problem?

Re: ---- Testing Beta 0.5.7 (SDK 1.16) Actual version ----

Posted: Mon Jun 03, 2013 11:26 am
by cfrank78
Hey Abstrax!

You can have a look at this post: http://render.otoy.com/forum/viewtopic. ... 80#p139180

There was allready everything discussed. I make also a video and uploaded to youtube to aoktars convenience to see what the problem is. The Vid is in the thread or you can click it instantly here:

http://www.youtube.com/watch?v=xr-zGLvD ... r_embedded

It is listed as private, so only you guys from this forum can see it. It is really strange to work like that if your workflow is with a 3D mouse.

Hope somebody can help soon! In MAX it works without any problems btw.

Kind regards Chris!

Re: ---- Testing Beta 0.5.7 (SDK 1.16) Actual version ----

Posted: Mon Jun 03, 2013 11:43 am
by ChrisVis
nehale wrote:One hour has passed and I have the new 0.5.7 and reactivated after deleting my oct.dat file but still it wont render and I have an animation I need to render out.

Help anything else I can try?

Hi aoktar,

are you sure it is the 0.5.7? As you can see in nehales screenshot in the post above from yesterday, it also says 0.5.6!

Here is a screenshot of mine, I also quit octane and reopened it to be sure it is not a problem with the start up saved layout.
Just want to be clear...

Re: ---- Testing Beta 0.5.7 (SDK 1.16) Actual version ----

Posted: Mon Jun 03, 2013 5:29 pm
by mate
Great stuff! Although I still can"t get the previews in the content browser for rainasawrus renderpack to work, any hint? thx!

Re: ---- Testing Beta 0.5.7 (SDK 1.16) Actual version ----

Posted: Mon Jun 03, 2013 7:14 pm
by aoktar
I cannot reply to you some trouble on my system, i'll be back soon

Re: ---- Testing Beta 0.5.7 (SDK 1.16) Actual version ----

Posted: Mon Jun 03, 2013 8:28 pm
by aoktar
mate wrote:Great stuff! Although I still can"t get the previews in the content browser for rainasawrus renderpack to work, any hint? thx!
did you try put any material to contect browser? Octane materials must be work, mix materials has problem. For rainasawrus need recreate the library

Re: ---- Testing Beta 0.5.7 (SDK 1.16) Actual version ----

Posted: Tue Jun 04, 2013 12:36 am
by nehale
Hi aoktar what else can i try in order to get the new versions to work?