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Re: Skin question
Posted: Sat May 11, 2013 3:36 pm
by KleanZlate
bpzen wrote:Thanks again
im playing around with your suggestions and don't get me wrong the shaders you pride are great much better than anything i could have done solo
im gona open up the manual too , i don't remember if all these setting and what they do (explanation) are in there? Like what does filmwidth actually do ?
thanks
This is what the manual says:
Film Width (filmwidth)
This controls the thickness of a optical, thin film on the material. This is useful
in creating rainbow or oil slick effects.
For me it makes the specularity blend with the skin instead of laying on top of it.
Re: Skin question
Posted: Sat May 11, 2013 4:20 pm
by Witpapier
KleanZlate, very interesting approach. I never played with it like that.

Re: Skin question
Posted: Sat May 11, 2013 9:13 pm
by face_off
Set film width to 1. It should dampen the plastic look.
I just wanted to support this suggestion - for skin, film width set to 1 is definitely the recommended setting.
Re: Skin question
Posted: Tue May 21, 2013 11:04 am
by mlru
face_off wrote:Set film width to 1. It should dampen the plastic look.
I just wanted to support this suggestion - for skin, film width set to 1 is definitely the recommended setting.
Hmm - I disagree. Human skin has no film (without sunscreen

) therefore it should be set to 0. if you have a film width you might get weird results depending on the film index setting. The film nodes are for effects like cords on a soap bubble and the like.
Plastic look on skins usually come from wrong specular settings and/or exaggerated SSS settings.
Re: Skin question
Posted: Tue May 21, 2013 12:01 pm
by face_off
Hmm - I disagree. Human skin has no film (without sunscreen

) therefore it should be set to 0. if you have a film width you might get weird results depending on the film index setting. The film nodes are for effects like cords on a soap bubble and the like.
Good point. I used 1 based on what my eye thought was right, not what is scientifically right. I just found with lower numbers the reflections from the skin were too much.
Paul