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Re: Some light test

Posted: Sun Aug 15, 2010 4:23 pm
by ilac
radiance wrote:One of the reasons why lights appear so bright is due to the linear tonemapping we use.
Adjusting gamma will help.
I might add a reinhard tonemapping kernel in the near future.
Radiance
I've noticed this in most of the images submitted. The source appears extremely bright but then the scene is really dimly lit and doesn't seem to reflect the intensity of the source. Is this the reason why?

Thanks

Re: Some light test

Posted: Sun Aug 15, 2010 5:08 pm
by Chris
A Reinhard tonemapper would indeed help.

Edit: http://www.luxrender.net/wiki/index.php ... ne_mapping
Radiance ;) ;)

Chris.

Re: Some light test

Posted: Sun Aug 15, 2010 5:43 pm
by justix
NIce work, actually would you mind to share the carpet material? is that only bump?

Re: Some light test

Posted: Sun Aug 15, 2010 7:46 pm
by andrian
justix wrote:NIce work, actually would you mind to share the carpet material? is that only bump?
yep, noise bump

Re: Some light test

Posted: Sun Aug 15, 2010 10:05 pm
by DayVids
Is reinhard tonemapping based on some sort of real world anything? like for example how the human eye tends to be able to adjust for bright and dark better than things like an imaging sensor or 35mm film?

Re: Some light test

Posted: Mon Aug 16, 2010 8:39 am
by Daniel79
Adrian how you apply light material at mesh? I don't understand how can....
Please you can tell me?

Re: Some light test

Posted: Mon Aug 16, 2010 8:49 am
by andrian
Daniel79 wrote:Adrian how you apply light material at mesh? I don't understand how can....
Please you can tell me?
Make diffuse material, at the bottom of the material you will see "null emission" - change that to - "blackbody" or "texture emission" and you will have lights..

Re: Some light test

Posted: Mon Aug 16, 2010 9:05 am
by Daniel79
Thanks a lot...tonight i will try....thank