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Re: Camera spherical distortion (fish eye)

Posted: Thu May 02, 2013 10:15 pm
by pixelrush
I think at the moment Otoy have many things in the pipeline and the coders efforts are spread around, plugins, cloud edition, etc. Spherical lens is probably something they can do without too much trouble and it keeps the audience interest up. Be patient. I am sure they will get to these things in due course. ;)

Re: Camera spherical distortion (fish eye)

Posted: Thu May 02, 2013 11:56 pm
by Elvissuperstar007
Please add .. ortho camera settings octane camera!
пожалуйста ..добавьте орто камеру в настройки октан камеры!

Re: Camera spherical distortion (fish eye)

Posted: Fri May 03, 2013 1:00 am
by MOSFET
lixai wrote:@MOSFET i am sure that spherical distortion will produce a better result, i just don't think this is a must right now.
I can't speak for the Octane guys but keep in mind that most dev teams are split into areas of specialization (Post FX like bloom for example). In general, throwing most of their resources at a single problem would be counter-productive:

http://en.wikipedia.org/wiki/The_Mythical_Man-Month

Not to derail this thread any further or detract from Karba's hard work but Goldrak mentioned in another thread that animation support and by extension 3D motionblur are being worked on. These are deep, deep changes to Octane that need to be implemented across the entirety of the program and done in such a way that doesn't kill performance. He did not give a time table and I can't blame him. Realistically, I wouldn't be surprised if it took another 12-18 months or if they were Octane 2.0 features. It's just a guess, but I have a feeling that the new Cloud service will provide a path for most Octane users to enable Motionblur, Volumetrics and Deformations to a single scene without killing their home/office setups. At the very least, you would use the Cloud service to quickly adjust a computationally intensive scene and then do the final render on your own hardware if time permits.

Re: Camera spherical distortion (fish eye)

Posted: Fri May 03, 2013 3:28 am
by Karba
Distortion allow to use much wider camera angle, so it is not just a cheap effect.

Re: Camera spherical distortion (fish eye)

Posted: Fri May 03, 2013 7:22 am
by Seekerfinder
That's great for interactive viewing apps.

My priority preference for what it's worth: HDRI+SUN !

Keep up the good work.

Seeker

Re: Camera spherical distortion (fish eye)

Posted: Fri May 03, 2013 8:55 am
by glimpse
Love it, Karba! Thanks for adding this! really usefull!

/using subtly it will add quite a bit of realism to streched fov we have now/

Re: Camera spherical distortion (fish eye)

Posted: Thu Jan 16, 2014 1:35 am
by Syrus
Hello everybody I'm the new one. Today I installed my brand new Octane Plugin for 3DSMAX.

The plan was to create a 180° hemispherical animation for a fulldome production. Now I realized that the picture of a spherical camera is not the same than a fisheye camera. Is it realistic that the spherical camera distortion will comming soon?

Re: Camera spherical distortion (fish eye)

Posted: Sat Jan 18, 2014 1:06 am
by RobSteady
More important than fish eye:

!! one click vertical shift !!

http://imageshack.us/a/img466/1041/verticalshiftax6.jpg

Re: Camera spherical distortion (fish eye)

Posted: Sat Jan 18, 2014 1:15 am
by stratified
are you sure this isn't just an orthographic camera?

Marcus pointed out to me that it isn't an ortho cam. This can be done easily done in the standalone via lua.

Re: Camera spherical distortion (fish eye)

Posted: Sat Jan 18, 2014 9:11 am
by RobSteady
The people who do ArchViz desperately need this for 3ds Max.

In V-Ray it's a one click solution in the camera properties (Guess vert.)

http://help.chaosgroup.com/vray/help/15 ... camera.png


Or maybe it's easier to make the internal 3ds Max camera correction modifier working?

http://docs.autodesk.com/3DSMAX/15/ENU/ ... d30e353150