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Re: Testing Beta 0.42 **** LAST VERSION ****

Posted: Wed Apr 24, 2013 12:50 pm
by miohn
and sadly: texture path does not work!
Even when I add a path manually (the load-button does not react)
the path gets lost always.

thanks
MIke

Re: Testing Beta 0.42 **** LAST VERSION ****

Posted: Wed Apr 24, 2013 1:11 pm
by aoktar
miohn wrote:and sadly: texture path does not work!
Even when I add a path manually (the load-button does not react)
the path gets lost always.

thanks
MIke
Absolute or relative paths works nicely. Preferences texture paths not recognised.
For environment texture, use ImageTexture and adjust gamma

Re: Testing Beta 0.42 **** LAST VERSION ****

Posted: Wed Apr 24, 2013 1:44 pm
by miohn
Hi Aoktar,

please, could you explain again the texture path workaround - I still don't get it!

When loading a bitmap into the Octane-Image-Texture slot I'm """never""" asked to
place a copy inside the project folder.
I thought, that now, when I set a texture path in the "ocatane"-settings I then
do not have to type in the whole texture path in the slot.
Unbenannt3.JPG
What I'm doing wrong?


This looks like my "Texture Environment" when activating "Image sampler"
Look at the gamma, this doesn't change the overbright materials.
Unbenannt.JPG
sometimes its suddenly working - sometimes not.

thanks
Mike

Re: Testing Beta 0.42 **** LAST VERSION ****

Posted: Wed Apr 24, 2013 2:09 pm
by aoktar
miohn wrote:Hi Aoktar,

please, could you explain again the texture path workaround - I still don't get it!

When loading a bitmap into the Octane-Image-Texture slot I'm """never""" asked to
place a copy inside the project folder.
I thought, that now, when I set a texture path in the "ocatane"-settings I then
do not have to type in the whole texture path in the slot.
Unbenannt3.JPG
What I'm doing wrong?


This looks like my "Texture Environment" when activating "Image sampler"
Look at the gamma, this doesn't change the overbright materials.
Unbenannt.JPG
sometimes its suddenly working - sometimes not.

thanks
Mike
I'm thinking you're not using Octane Materials. Also For Environment Textures, your gamma is very high. Try 0.5-1.0

Re: Testing Beta 0.42 **** LAST VERSION ****

Posted: Wed Apr 24, 2013 2:25 pm
by miohn
sure I'm using octane-materials!

1. I create a octane-diffuse-material from the LiveViewer
2. I choose "ImageTexture" from the popup for diffuse
3. I load a bitmap in the slot
Unbenannt-4.JPG
Unbenannt5.JPG
Works fine until I make a second material!
Except I write the complete path in the slot.

Why does this not work? Still under developpment?
Unbenannt_6.JPG
thanks
Mike

Re: Testing Beta 0.42 **** LAST VERSION ****

Posted: Wed Apr 24, 2013 2:34 pm
by aoktar
miohn wrote:sure I'm using octane-materials!

1. I create a octane-diffuse-material from the LiveViewer
2. I choose "ImageTexture" from the popup for diffuse
3. I load a bitmap in the slot
Unbenannt-4.JPG
Unbenannt5.JPG
Works fine until I make a second material!
Except I write the complete path in the slot.

Why does this not work? Still under developpment?
Unbenannt_6.JPG
thanks
Mike

Maybe a character encoding problem. please give me a troubled scene for checking.
For shader to texture: It's working on some and basic nodes. Texture path is not functional and not required. It's in testing phase

Else anyone encounter this problem?

Re: Testing Beta 0.42 **** LAST VERSION ****

Posted: Wed Apr 24, 2013 2:48 pm
by miohn
It happens with everey scene and I think an example file does
not make much sense, cause you don't have my folder-structure.


My C4D is in: C:\Program Files\MAXON\
My Textures are in: G:\01_Textures\Asphalt_Straße\1_Straße_Tex.tif

May octane does not like "_" underscores?

Re: Testing Beta 0.42 **** LAST VERSION ****

Posted: Wed Apr 24, 2013 2:49 pm
by aoktar
miohn wrote:It happens with everey scene and I think an example file does
not make much sense, cause you don't have my folder-structure.


My C4D is in: C:\Program Files\MAXON\
My Textures are in: G:\01_Textures\Asphalt_Straße\1_Straße_Tex.tif

May octane does not like "_" underscores?
"ß" can cause, did you try with names which contains standart characters?

Edit: I give a try on texture same named, it's working. Also I did lot of scenes with lot of big textures with no problem.
My last idea is non-english version can cause problem.

Re: Testing Beta 0.42 **** LAST VERSION ****

Posted: Thu Apr 25, 2013 7:01 am
by pulsegroup
aoktar wrote:
miohn wrote:It happens with everey scene and I think an example file does
not make much sense, cause you don't have my folder-structure.


My C4D is in: C:\Program Files\MAXON\
My Textures are in: G:\01_Textures\Asphalt_Straße\1_Straße_Tex.tif

May octane does not like "_" underscores?
"ß" can cause, did you try with names which contains standart characters?

Edit: I give a try on texture same named, it's working. Also I did lot of scenes with lot of big textures with no problem.
My last idea is non-english version can cause problem.
This character issue is common with other renderers/programs. The non-standard "not english" character may be the issue - these are stored as different hex values depending on your computers text encodings ie Unicode, western european, cyrillic etc etc - best to avoided.

Re: Testing Beta 0.42 **** LAST VERSION ****

Posted: Thu Apr 25, 2013 10:05 am
by miohn
Hi pulsegroup,

so you mean I should rename my folders?

I'm working with C4D and VRay since longer time and never had a problem,
because it accepts the paths I set in the c4d prefs.

I think it should work the same for octane.

regards
MIke