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Re: OctaneRender® for 3ds max® v1.13[Test]

Posted: Thu Apr 18, 2013 8:58 am
by JeanP
Thanks Karba for the image sequence.
Will test it out and report back :)

Re: OctaneRender® for 3ds max® v1.13[Test]

Posted: Thu Apr 18, 2013 9:32 am
thank you very much for ifl support!

Re: OctaneRender® for 3ds max® v1.13[Test]

Posted: Thu Apr 18, 2013 10:18 am
by gabrielefx
now I can watch my preferred movies in realtime!
impressive feature...

@Karba
is it possible to enable timeline scrubbing and see the texture sequence in the viewport? during the rt render works very good.
does it support video loop? (not tested yet)
at the moment is not possible to select a range

Re: OctaneRender® for 3ds max® v1.13[Test]

Posted: Thu Apr 18, 2013 10:28 am
by pixeldelune
Thanks for fixsubsurface scattering !

Re: OctaneRender® for 3ds max® v1.13[Test]

Posted: Thu Apr 18, 2013 11:16 am
by JulioCayetano
Great work!!! Thank you very much for your excellent support.

Testing it...

Re: OctaneRender® for 3ds max® v1.13[Test]

Posted: Thu Apr 18, 2013 12:55 pm
by rec
Movable proxy related crashes are gone! Ifl support is also very good news!
Great job, Karba! Thanks!

Re: OctaneRender® for 3ds max® v1.13[Test]

Posted: Thu Apr 18, 2013 1:05 pm
by merid888
thank you karba !!! i'll test son, making images for an architectural thesis
regards

Re: OctaneRender® for 3ds max® v1.13[Test]

Posted: Thu Apr 18, 2013 2:03 pm
by gabrielefx
@Karba

BUG#1
BUG#2
see the print screens

pick the mat and check the rest
thank you

Re: OctaneRender® for 3ds max® v1.13[Test]

Posted: Thu Apr 18, 2013 3:31 pm
by darkline
Matte materials do not bounce light anymore (not sure if this is a new or old bug).

I have a wooden floor which is bouncing light onto my character stood on top of it - as soon as I check 'matte' in the floor material, the light from the floor is no longer bounced onto my character.

Re: OctaneRender® for 3ds max® v1.13[Test]

Posted: Thu Apr 18, 2013 4:01 pm
by Molki
***Fixed transparent patches on glossy materials with bump or normal mapping***

This is best of.. for me and my actual project.

Thank you !