Re: Knald -- GPU Powered Texture Gen Normal/AO/Height etc
Posted: Thu Apr 11, 2013 5:30 pm
It seems to work really well, no crashes yet!
I created a normal map from a low resolution photo of a manhole cover I pulled off the internet, then applied it to a flat disc mesh in Sketchup and exported to Octane.I then applied a glossy black and the normal map in octane.
See the screen grab
I created a normal map from a low resolution photo of a manhole cover I pulled off the internet, then applied it to a flat disc mesh in Sketchup and exported to Octane.I then applied a glossy black and the normal map in octane.
See the screen grab