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Re: Knald -- GPU Powered Texture Gen Normal/AO/Height etc

Posted: Thu Apr 11, 2013 5:30 pm
by Jaberwocky
It seems to work really well, no crashes yet!

I created a normal map from a low resolution photo of a manhole cover I pulled off the internet, then applied it to a flat disc mesh in Sketchup and exported to Octane.I then applied a glossy black and the normal map in octane.

See the screen grab

Re: Knald -- GPU Powered Texture Gen Normal/AO/Height etc

Posted: Tue Apr 16, 2013 1:50 pm
by whersmy
Does it also do UVmapping? Seems to work great!

Re: Knald -- GPU Powered Texture Gen Normal/AO/Height etc

Posted: Tue Apr 16, 2013 3:25 pm
by FrankPooleFloating
Not sure.. but that 40 minute demo video seemed pretty thorough...
though, I did not have time to watch it all... perhaps you should. ;)