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Re: Trams mapped hair
Posted: Fri Apr 05, 2013 11:37 pm
by pete1144
The hair is called "Jamie_V4 Hair". Here are the shots....I hope they help.
Re: Trams mapped hair
Posted: Sat Apr 06, 2013 3:02 am
by face_off
Pete, can you try right clicking Hair_1, Hair_2, etc and select "Reconvert from Poser" for each? Its possible the scene has just been saved with the blank material conversion.
Also, if oyu load the hair prop into a blank, new Poser scene and render in Octane, does it work correctly?
Paul
Trams mapped hair
Posted: Sat Apr 06, 2013 3:36 am
by pete1144
I'll try both tomorrow.
Re: Trams mapped hair
Posted: Sat Apr 06, 2013 9:02 am
by Erick
It looks like the image maps for diffuse and opacity didn't find their way into the Octane scene.
Can you try put them in by hand?
(changing the diffuse node to "image", put in the missing diffuse map of the hair part and changing the opacity node to "floatimage" and put in the trans.map of the hair part)
Trams mapped hair
Posted: Sat Apr 06, 2013 8:51 pm
by pete1144
Success, at last. I don't know what happened exactly. Somehow the image maps in my V4 hair folder became unlinked to my materials....even in Poser renders. I decided to "pull the plug" (Poser/Octane) and reinstall it. It is working fine, now. Must have been a corrupted file or some such. I'll send the render, later.
Re: Trams mapped hair
Posted: Sat Apr 06, 2013 11:28 pm
by pete1144
Hair is working now.
Re: Trams mapped hair
Posted: Wed Jun 12, 2013 3:01 pm
by xxdanbrowne
That looks really awesome!
I'm having problems getting hair to render in Octane too.
Would you mind posting a screen shot of your node settings in Octane?
Re: Trams mapped hair
Posted: Thu Jun 13, 2013 12:49 am
by xxdanbrowne
Never mind: through reading a ton of posts and trying things I figured it out.
For those who are still clueless - in order to render hair from e.g. daz studio or poser, it comes with mesh (an .obj file), color maps and transparency maps.
What you do is this:
export the obj file from daz (or poser) and include all the materials.
When you import the .obj into octane your mesh has input nodes for the various materials which correspond to the layers of hair strips. Each of the hair strips has an associated color map and transparency map. Go through them one by one, assigning a glossy material to each one. For the color texture set the texture to image and choose the corresponding color map. Additionally in each glossy texture for each layer assign the transparency maps as images to both the bump and the opacity slots. Also set the normal to 0.14.
The settings are by no means perfect but at least they render in something like a semblance of hair instead of solid wood.
Re: Trams mapped hair
Posted: Sun Aug 04, 2013 1:32 am
by bpzen
Are there plans to have the plug in do this type of conversion its getting tedious to make all these changes to hair and skin.. :0/
Re: Trams mapped hair
Posted: Sun Aug 04, 2013 2:01 am
by face_off
Are there plans to have the plug in do this type of conversion its getting tedious to make all these changes to hair and skin.. :0/
The plugin should be doing this automatically. I haven't had any reports that it's not!