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Re: rendering stop

Posted: Thu Apr 04, 2013 7:57 am
by Karba
noelnoel wrote:no problem, you can have, but i find the problem, i cant do renders with the 2 video cards active, if i render with with only one, no problem, but 2 active and freeze.

i confirm this 3 times,

if you want my scene tell me.
That could be overheating or power supply issue.

Re: rendering stop

Posted: Thu Apr 04, 2013 11:04 am
by noelnoel
cheking that, i see when is freeze the video card are stop. i change the power supply and the same, if is overheting, who send to stop? internal feature on video card?

Re: rendering stop

Posted: Thu Apr 04, 2013 5:00 pm
by arquimoncho
I use the GPU meter to check the temperature of the video card and the Precision X to see the performance of the fans ... if interested to test write me and I can pass those to see which is failing ...

Re: rendering stop

Posted: Fri Apr 05, 2013 12:38 am
by noelnoel
Hi karba.

I finally found the problem, not the truth if the program file, but render stop only on final or starting a new frame. (25-35 frames)
you give two opcion, power supply or overheating, neither was the problem, i change the powersupply and the problem still. and place the PC in the freezer. jajaja

the heating wasent, here the numbers
temp.jpg
but after extensive testing I found that the solution was to disable the opcion autoupdate movable proxy, how i say, i dont know if is and error with all or only this file, the only
relationship i thing is that trees on all my works always i turn into octane properties to movable proxy for to optimize memory, i dont knot why the manual says that an object instance is cloned as one of the ways to optimize memory.

see 30x30 sphere two modes
esphere.jpg
without that opcion i finally renders 1500 frames. ;)

Re: rendering stop

Posted: Fri Apr 05, 2013 12:46 am
by Karba
noelnoel wrote:Hi karba.

I finally found the problem, not the truth if the program file, but render stop only on final or starting a new frame. (25-35 frames)
you give two opcion, power supply or overheating, neither was the problem, i change the powersupply and the problem still. and place the PC in the freezer. jajaja

the heating wasent, here the numbers
temp.jpg
but after extensive testing I found that the solution was to disable the opcion autoupdate movable proxy, how i say, i dont know if is and error with all or only this file, the only
relationship i thing is that trees on all my works always i turn into octane properties to movable proxy for to optimize memory, i dont knot why the manual says that an object instance is cloned as one of the ways to optimize memory.

see 30x30 sphere two modes
esphere.jpg
without that opcion i finally renders 1500 frames. ;)
Can I have your scene?

Re: rendering stop

Posted: Mon Apr 08, 2013 6:10 pm
by JuM
Isnt there any way to seperate movable objects and instanced but is not movable?? becase i have 10 characters walking under the trees. So when i check autoupdate movable objects its reimporting trees and characters each frame again and again :( but i just need the characters to be updated.

Re: rendering stop

Posted: Mon Apr 08, 2013 6:26 pm
by suvakas
A custom tag under Octane properties maybe?
Smth like "do not update after 1st frame"? Maybe stupid idea. Didn't quite think this over.
But we do need a bit more optimised system than it is now. Huge amount of time (when doing larger scale animations) goes to models export.

Suv