Re: Batch render from command line crash
Posted: Fri Apr 05, 2013 8:14 pm
Number of UV indices: 752
Number of material indices: 161
0:02 ...done setting Mesh data in 0:00
0:02 Voxelizing...
0:02 ...voxelized in 0:00
0:02 Setting Mesh data of mesh: Ring_8825RND:D_White_5Shape
****************************** MESH DATA ******************************
Number of vertices: 217
Number of normals: 752
Number of UVs: 657
Number of polygons: 161
Number of vertex indices: 752
Number of normal indices: 752
Number of UV indices: 752
Number of material indices: 161
0:02 ...done setting Mesh data in 0:00
0:02 Voxelizing...
0:02 ...voxelized in 0:00
0:02 Setting Mesh data of mesh: Ring_8825RND:D_White_6Shape
****************************** MESH DATA ******************************
Number of vertices: 217
Number of normals: 752
Number of UVs: 657
Number of polygons: 161
Number of vertex indices: 752
Number of normal indices: 752
Number of UV indices: 752
Number of material indices: 161
0:02 ...done setting Mesh data in 0:00
0:02 Voxelizing...
0:02 ...voxelized in 0:00
0:02 Setting Mesh data of mesh: Ring_8825RND:G_White_1Shape
****************************** MESH DATA ******************************
Number of vertices: 10775
Number of normals: 10775
Number of UVs: 11538
Number of polygons: 10688
Number of vertex indices: 42752
Number of normal indices: 42752
Number of UV indices: 42752
Number of material indices: 10688
0:02 ...done setting Mesh data in 0:00
0:02 Voxelizing...
0:02 ...voxelized in 0:00
0:02 Setting Mesh data of mesh: Ring_8825RND:G_White_3Shape
****************************** MESH DATA ******************************
Number of vertices: 12800
Number of normals: 12800
Number of UVs: 12800
Number of polygons: 12288
Number of vertex indices: 49152
Number of normal indices: 49152
Number of UV indices: 49152
Number of material indices: 12288
0:02 ...done setting Mesh data in 0:00
0:02 Voxelizing...
0:02 ...voxelized in 0:00
0:02 Setting Mesh data of mesh: Ring_8825RND:Prong_2Shape
****************************** MESH DATA ******************************
Number of vertices: 18650
Number of normals: 18830
Number of UVs: 19620
Number of polygons: 18688
Number of vertex indices: 74752
Number of normal indices: 74752
Number of UV indices: 74752
Number of material indices: 18688
0:02 ...done setting Mesh data in 0:00
0:02 Voxelizing...
0:02 ...voxelized in 0:00
0:02 Setting Mesh data of mesh: Ring_8825RND:Soliter_1Shape
****************************** MESH DATA ******************************
Number of vertices: 217
Number of normals: 752
Number of UVs: 657
Number of polygons: 161
Number of vertex indices: 752
Number of normal indices: 752
Number of UV indices: 752
Number of material indices: 161
0:02 ...done setting Mesh data in 0:00
0:02 Voxelizing...
0:02 ...voxelized in 0:00
0:02 ...done,
0:02 Gathering Subdiv objects data...
0:02 ...done,
0:02 Gathering Octane Light objects data...
0:02 ...done,
0:02 Gathering Instancer objects data...
0:02 ...done,
0:02 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 43758
Number of normals: 47693
Number of UVs: 48573
Number of polygons: 42797
Number of material indices: 42797
Number of vertex indices: 171944
Number of normal indices: 171944
Number of UV indices: 171944
0:02 ...done setting Mesh data in 0:00
0:02 Voxelizing...
0:02 ...voxelized in 0:00
0:02 ...done creating meshes
0:02 Octane mesh data is set to render engine.
0:02 Octane kernel set: Path Tracing
****************************** THIN LENS CAMERA ********************************
*
Name: cameraShape1
Orthographic: 0
Film width: 35.999928, Focal length: 45, calculated FOV: 43.602741
Aperture: 0.03
Auto-focus: 1
Focal depth: 2.381014
Stereo: 0
Stereo distance: 0.001
Near clip depth: 1e-007
Camera: X: -1.894747, Y: 3.952579, Z: 0.290888
Target: X: 0.773788, Y: 1.149091, Z: -0.1129
Up: X: 0.712307, Y: 0.693543, Z: -0.107783
IMAGER:
Exposure: 0.8
FStop: 2.8
Iso: 100
Gamma: 0.7
Response: 400
Vignetting: 0.3
Saturation: 1
Hot pixel removal: 1
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 1
POSTPROCESSOR:
Enabled: 1
Bloom power: 20
Glare power: 15
Glare ray count: 4
Glare angle: 31.263159
Glare blur: 0.0491789
****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky
Power: 1.8
Rotation: X 0.6, Y -0.3
0:04 Octane engine: Target node is set...
0:04 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 38 samples per pixel of 16000
Octane: Refreshed image, 113 samples per pixel of 16000
Octane: Refreshed image, 171 samples per pixel of 16000
Octane: Refreshed image, 258 samples per pixel of 16000
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Octane: Refreshed image, 15832 samples per pixel of 16000
Octane: Refreshed image, 16000 samples per pixel of 16000
Octane: Frame 34 is rendered, saved "maya" image to "Z:/R2net/James_Allen/Render
ing/images/Ring_8825_Turn02b.034.iff"
Octane: starting animation of frame 35...
Octane: Scene scale factor: 1
0:00 Device "1: GeForce GTX 690 (compute model 3.0)" is DISABLED
0:01 Device "2: GeForce GTX 690 (compute model 3.0)" is DISABLED
0:01 Device "3: GeForce GTX 690 (compute model 3.0)" is DISABLED
0:01 Device "4: GeForce GTX 690 (compute model 3.0)" is DISABLED
0:01 Device "5: GeForce GTX 690 (compute model 3.0)" is DISABLED
0:01 Device "6: GeForce GTX 690 (compute model 3.0)" is DISABLED
0:01 Device "7: GeForce GTX 690 (compute model 3.0)" is DISABLED
0:01 Device "8: GeForce GTX 690 (compute model 3.0)" is DISABLED
Warning: Octane: No CUDA devices choosen to render on. Rendering on the second o
ne: GeForce GTX 690 (compute model 3.0)
Number of material indices: 161
0:02 ...done setting Mesh data in 0:00
0:02 Voxelizing...
0:02 ...voxelized in 0:00
0:02 Setting Mesh data of mesh: Ring_8825RND:D_White_5Shape
****************************** MESH DATA ******************************
Number of vertices: 217
Number of normals: 752
Number of UVs: 657
Number of polygons: 161
Number of vertex indices: 752
Number of normal indices: 752
Number of UV indices: 752
Number of material indices: 161
0:02 ...done setting Mesh data in 0:00
0:02 Voxelizing...
0:02 ...voxelized in 0:00
0:02 Setting Mesh data of mesh: Ring_8825RND:D_White_6Shape
****************************** MESH DATA ******************************
Number of vertices: 217
Number of normals: 752
Number of UVs: 657
Number of polygons: 161
Number of vertex indices: 752
Number of normal indices: 752
Number of UV indices: 752
Number of material indices: 161
0:02 ...done setting Mesh data in 0:00
0:02 Voxelizing...
0:02 ...voxelized in 0:00
0:02 Setting Mesh data of mesh: Ring_8825RND:G_White_1Shape
****************************** MESH DATA ******************************
Number of vertices: 10775
Number of normals: 10775
Number of UVs: 11538
Number of polygons: 10688
Number of vertex indices: 42752
Number of normal indices: 42752
Number of UV indices: 42752
Number of material indices: 10688
0:02 ...done setting Mesh data in 0:00
0:02 Voxelizing...
0:02 ...voxelized in 0:00
0:02 Setting Mesh data of mesh: Ring_8825RND:G_White_3Shape
****************************** MESH DATA ******************************
Number of vertices: 12800
Number of normals: 12800
Number of UVs: 12800
Number of polygons: 12288
Number of vertex indices: 49152
Number of normal indices: 49152
Number of UV indices: 49152
Number of material indices: 12288
0:02 ...done setting Mesh data in 0:00
0:02 Voxelizing...
0:02 ...voxelized in 0:00
0:02 Setting Mesh data of mesh: Ring_8825RND:Prong_2Shape
****************************** MESH DATA ******************************
Number of vertices: 18650
Number of normals: 18830
Number of UVs: 19620
Number of polygons: 18688
Number of vertex indices: 74752
Number of normal indices: 74752
Number of UV indices: 74752
Number of material indices: 18688
0:02 ...done setting Mesh data in 0:00
0:02 Voxelizing...
0:02 ...voxelized in 0:00
0:02 Setting Mesh data of mesh: Ring_8825RND:Soliter_1Shape
****************************** MESH DATA ******************************
Number of vertices: 217
Number of normals: 752
Number of UVs: 657
Number of polygons: 161
Number of vertex indices: 752
Number of normal indices: 752
Number of UV indices: 752
Number of material indices: 161
0:02 ...done setting Mesh data in 0:00
0:02 Voxelizing...
0:02 ...voxelized in 0:00
0:02 ...done,
0:02 Gathering Subdiv objects data...
0:02 ...done,
0:02 Gathering Octane Light objects data...
0:02 ...done,
0:02 Gathering Instancer objects data...
0:02 ...done,
0:02 Setting Mesh data of general mesh
****************************** GENERAL MESH DATA ******************************
Number of vertices: 43758
Number of normals: 47693
Number of UVs: 48573
Number of polygons: 42797
Number of material indices: 42797
Number of vertex indices: 171944
Number of normal indices: 171944
Number of UV indices: 171944
0:02 ...done setting Mesh data in 0:00
0:02 Voxelizing...
0:02 ...voxelized in 0:00
0:02 ...done creating meshes
0:02 Octane mesh data is set to render engine.
0:02 Octane kernel set: Path Tracing
****************************** THIN LENS CAMERA ********************************
*
Name: cameraShape1
Orthographic: 0
Film width: 35.999928, Focal length: 45, calculated FOV: 43.602741
Aperture: 0.03
Auto-focus: 1
Focal depth: 2.381014
Stereo: 0
Stereo distance: 0.001
Near clip depth: 1e-007
Camera: X: -1.894747, Y: 3.952579, Z: 0.290888
Target: X: 0.773788, Y: 1.149091, Z: -0.1129
Up: X: 0.712307, Y: 0.693543, Z: -0.107783
IMAGER:
Exposure: 0.8
FStop: 2.8
Iso: 100
Gamma: 0.7
Response: 400
Vignetting: 0.3
Saturation: 1
Hot pixel removal: 1
Premultiplied alpha: 0
Min display samples: 1
Dithering: 0
White saturation: 1
POSTPROCESSOR:
Enabled: 1
Bloom power: 20
Glare power: 15
Glare ray count: 4
Glare angle: 31.263159
Glare blur: 0.0491789
****************************** TEXTURE ENVIRONMENT ********************
Sun/Sky Node: octaneSunSky
Power: 1.8
Rotation: X 0.6, Y -0.3
0:04 Octane engine: Target node is set...
0:04 Octane: Scene export complete.
0:00 ...done
Octane: Refreshed image, 38 samples per pixel of 16000
Octane: Refreshed image, 113 samples per pixel of 16000
Octane: Refreshed image, 171 samples per pixel of 16000
Octane: Refreshed image, 258 samples per pixel of 16000
Octane: Refreshed image, 337 samples per pixel of 16000
Octane: Refreshed image, 384 samples per pixel of 16000
Octane: Refreshed image, 497 samples per pixel of 16000
Octane: Refreshed image, 562 samples per pixel of 16000
Octane: Refreshed image, 636 samples per pixel of 16000
Octane: Refreshed image, 720 samples per pixel of 16000
Octane: Refreshed image, 816 samples per pixel of 16000
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Octane: Refreshed image, 1180 samples per pixel of 16000
Octane: Refreshed image, 1313 samples per pixel of 16000
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Octane: Refreshed image, 16000 samples per pixel of 16000
Octane: Frame 34 is rendered, saved "maya" image to "Z:/R2net/James_Allen/Render
ing/images/Ring_8825_Turn02b.034.iff"
Octane: starting animation of frame 35...
Octane: Scene scale factor: 1
0:00 Device "1: GeForce GTX 690 (compute model 3.0)" is DISABLED
0:01 Device "2: GeForce GTX 690 (compute model 3.0)" is DISABLED
0:01 Device "3: GeForce GTX 690 (compute model 3.0)" is DISABLED
0:01 Device "4: GeForce GTX 690 (compute model 3.0)" is DISABLED
0:01 Device "5: GeForce GTX 690 (compute model 3.0)" is DISABLED
0:01 Device "6: GeForce GTX 690 (compute model 3.0)" is DISABLED
0:01 Device "7: GeForce GTX 690 (compute model 3.0)" is DISABLED
0:01 Device "8: GeForce GTX 690 (compute model 3.0)" is DISABLED
Warning: Octane: No CUDA devices choosen to render on. Rendering on the second o
ne: GeForce GTX 690 (compute model 3.0)