Re: NEW : OctaneRender™ for LightWave™ v1.10 released
Posted: Tue Mar 12, 2013 11:46 am
This looks amazing! As soon as the OS X version is ready, the cash is yours! Congrats on an excellent and very speedy release.
Community Forums for OTOY Customers
https://render.otoy.com/forum/
Perhaps there is a problem with your GPU, it is a bit old, and I think that Octane has some limitation with it. Are you using for example the PMC kernel? ... it is not supported in your GPU. Also I think that postprocessing node doens't work.gristle wrote:I cannot get Octane to render within LW. The standalone version works on this machine.
- Operating System XP 64
- 12GB Ram
- 8800 GT (display) GTX 275 render
- Nvidia driver version - 306.94
- Lightwave version - 11.5
The render prepares geometry, then does nothing. RENDERING Samples/Total 0/0.
I can cancel out, LW does not crash.
Same with IPR. Does preprocessing, then shows "Updating scene in GPUs" and nothing else. No image.
Thanks
I am testing the plugin with an old GTX 285 GPU that I have in my studio and I can confirm that this release doesn't work with with this GPU. But good news are that the new SDK available for the developers works fine here with it.gristle wrote:I cannot get Octane to render within LW. The standalone version works on this machine.
- Operating System XP 64
- 12GB Ram
- 8800 GT (display) GTX 275 render
- Nvidia driver version - 306.94
- Lightwave version - 11.5
The render prepares geometry, then does nothing. RENDERING Samples/Total 0/0.
I can cancel out, LW does not crash.
Same with IPR. Does preprocessing, then shows "Updating scene in GPUs" and nothing else. No image.
Thanks
Octane Live materials is something I want to try to add to the plugin, but can be something really hard if I want to convert a Octane node tree to the Lightwave node editor tree. Perhaps the way to add Live materials is to add a new node that may work like a conection between Live and LW, but currently I am not sure about when I am going to be able to add this feature.vpii wrote:Any way we could get material examples since Live is not enabled yet? Just curious do you think eventually it will work with lightwave to access all the materials online? If not would be cool for lightwave community to pool all materials for use.
IPR is designed to work forever. Why do you want to have a maximun samples on it? ... you can use the main render F9/F10 if you want to render a image until a sample count.Direwolf wrote:Is there a way to set the maximum samples in the IPR? The kernel settings don't work for this, when set to 10 for example. The IPR still render unlimited samples.
And pressing pause every time is not really usefull.