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Re: Daylight System Shadows

Posted: Wed Feb 06, 2013 2:54 am
by p3taoctane
Marcus
If it is a simple pin change that woudl be great to chaneg diameter size to get soft edge shadows

Thanks

Re: Daylight System Shadows

Posted: Wed Feb 06, 2013 7:42 am
by bicket
+1 for sun size parameter :D

Re: Daylight System Shadows

Posted: Wed Feb 06, 2013 10:34 am
by darkline
+1


Also an option to use your own HDRI map (or solid colour) for environment light (instead of the sky) would be great.

Re: Daylight System Shadows

Posted: Wed Feb 06, 2013 1:09 pm
by newske
Also an option to use your own HDRI map (or solid colour) for environment light (instead of the sky) would be great.
Oh yes, this would be nice :D

Re: Daylight System Shadows

Posted: Wed Feb 06, 2013 1:21 pm
by bepeg4d
darkline wrote:+1


Also an option to use your own HDRI map (or solid colour) for environment light (instead of the sky) would be great.
oh yes, extremely nice, hdr + sun is the only feature that i really miss in octane right now ;)
ciao beppe

Re: Daylight System Shadows

Posted: Fri Feb 08, 2013 1:14 am
by FrankPooleFloating
+1 for sun size pin and soft shadows!

Re: Daylight System Shadows

Posted: Mon Mar 18, 2013 6:16 pm
by Jaybee
+1

The manual states "Turbidity can be used to adjust the sharpness of the sun lights shadows" but it's doing nothing to affect the shadows in 1.11 which remain sharp across it's range (and from dawn until dusk) unless I'm doing something wrong..!

Re: Daylight System Shadows

Posted: Mon Mar 18, 2013 6:21 pm
by FrankPooleFloating
You are doing nothing wrong bro... that statement is complete hogwash and/or total horsepucky...