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Re: Octane Dirt
Posted: Fri Feb 01, 2013 11:36 am
by Vanya
it happens in the 1.1 version? very nice

Re: Octane Dirt
Posted: Fri Feb 01, 2013 1:38 pm
by kavorka
this is awesome!
features are coming in so quickly now it's hard to keep up!
Re: Octane Dirt
Posted: Fri Feb 01, 2013 1:55 pm
by mikelmnj
Refracty wrote:Great features popping up.
A "save all render target images" would be indeed a great timesaver.
Yes, something like this.
Mikel
Re: Octane Dirt
Posted: Fri Feb 01, 2013 2:04 pm
by IMPICHMENT
Definitely a step showing that Octane will become a standard in architecture and design.
Thanks, Octane render team, you're going the right way!
Re: Octane Dirt
Posted: Fri Feb 01, 2013 5:46 pm
by jbavar
Great feature, looking forward to it. mikelmnj--I agree with you 100%. we really need buffer outputs for studio work.
Re: Octane Dirt
Posted: Fri Feb 01, 2013 6:04 pm
by acc24ex
nice one, so this will mean we could also use AO in PMC and PT kernels probably - are we going to be able to use custom textures for dirt?
Re: Octane Dirt
Posted: Fri Feb 01, 2013 8:53 pm
by Elvissuperstar007
Re: Octane Dirt
Posted: Fri Feb 01, 2013 8:59 pm
by kavorka
is this a feature for individual materials?
I ask because it looks like it is being applied to the floor in the shadows.
Re: Octane Dirt
Posted: Sat Feb 02, 2013 1:39 am
by Karba
kavorka wrote:is this a feature for individual materials?
I ask because it looks like it is being applied to the floor in the shadows.
That is just a texture. You can place it where ever your want. It doesn't depend on shadows.
Re: Octane Dirt
Posted: Sat Feb 02, 2013 5:30 am
by Javadevil
Nice looking dirt,
It will be interesting to see how many features Octane Dirt has, Streaks, inverted normals, direction bias ?