Page 2 of 2
Re: Gainsborough Interiour
Posted: Thu Jan 31, 2013 1:29 am
by mikelmnj
Hey all,
The shift options are not giving me quite the results I expected--It also limits me to an eye level angle so I would be unable to go low or high. The easiest solution I have found so far would be to use the new Adaptive Wide Angle filter in Photoshop CS6. Takes about three minutes to draw out and straighten the edges and you are good to go. So I'll save the converging vertical fixes for post. Thanks!
Mikel
Re: Gainsborough Interiour
Posted: Sat Feb 23, 2013 4:26 am
by mikelmnj
Greetings all,
Still cranking away at this when time permits--it may not seem like much, but I've gotten a lot done as far as the floor-plan and layout details go. Once the layout is done and UV'd I'll start filling it with furniture. This project turned out to be much more than I originally anticipated :O Seeing as I'm technically doing about five interiour scenes at once.
I switched from modo to Maya -- I'm just a native Maya user and couldn't figure out a normal issue I was having exporting .obj from modo. Sorry I'm not showing more of the space for now, I also plan on doing another small update this weekend after I get a few more assets modeled up. Lots to do and I'm pretty pleased with the progress so far. The images below are quick 10 minute previews.
This update:
Wall outlets/phone lines.
Door locks/bolts/springs (front door), door stoppers Mirrored closet doors/laundry doors.
Closet accessories.
Central Air wall vents.
Breaker box.
Flooring dividers.
Standard overhead lighting added.
Windowsills/Window frame and blinds/straps.
Deck/patio area with sliding door and frame.
Resolved issue with modo and normals in OctaneRender® -- switched to Maya.
Rounded edges -- small detail that really punched up the level of realism.
Panoramic background image plates added to curved geometry outside of windows.
Next update:
Curtains/Drapery, Kitchen/Bathroom cabinets.
Thanks for looking,
*edit* I've updated these two images with better lighting, the originals were very dark. *edit*
Mikel
Re: Gainsborough Interiour
Posted: Mon Feb 25, 2013 3:10 am
by mikelmnj
Bathroom and Kitchen cabinets are up, no appliances or sink yet--that comes soon. Working on curtain simulations now--will update this post when I've implemented them.
I'm getting noisy renders with really basic shaders in the scene--am I missing a setting somewhere?
Attached is what I've got so far.
*edit*
Curtain simulations are done--just a light breeze passing through

The falloff node is really nice for this type of thing.
I've added the image to this post.
Re: Gainsborough Interiour
Posted: Thu Feb 28, 2013 4:17 am
by mikelmnj
Hi,
I've begun applying shaders, is anyone able to assist with reducing the crazy amount of noise I am getting? Render times at present: 33m or so @ current sample rate and resolution. This noise was present with just basic diffuse shaders as well.
Using OctaneRender® 1.11 standalone
Using PMC @ 2,500 samples -- not much change going higher over long periods of time.
Caustic Blur set to 1
Filter set to 1
Portals in the scene
Material values are normal (not set too high)
Rendering at 936 x 1264
One black body emission shader on two pieces of geometry (the ceiling lights) @ 256 samples.
f/1.4, ISO 100 (no grain), 1/2 second exposure (500).
No HDR, only Daylight with image plates on geometry.
Attached image is after rendering at twice the target resolution, despeckle, noise reduction and down size to target resolution--it was much much worse.
Thanks.
Re: Gainsborough Interiour
Posted: Thu Mar 07, 2013 5:24 am
by mikelmnj
Hey folks,
This Update
- Refrigerator, Dishwasher, Stove.
- Bathroom cabinet, medicine cabinet, mirror, bathroom lights, bathtub & shower accessories.
- Laundry room lights
*Not going to do any render updates until I can resolve noise -- see below.
The floor-plan is pretty much done here and I'm getting ready to furnish. I'm going to keep pushing forward but unless someone has some pointers on noise reduction, I may have to take this particular project to another renderer

OctaneRender is a pathtracer, and is simply having a heck of a time finding light sources. I will keep this in mind for future Octane projects so I can modify my workflow to accommodate--again, I'm open to any pointers. I would love to continue using Octane if it can be helped. Please assist.
I have tried the following:
PMC, Direct Lighting (Diffuse, 8 bounces), Path-tracing (8 bounces).
Low ISO (100) + high exposure.
Increase light samples.
Portals in the scene.
Render at 2x resolution and resize to actual resolution in post.
De-speckle in post.
Noise reduction filters.
Additional black-body emissions with appropriate samples.
Maximum samples (this took 8+ hours).
... and combined all of the above! Still nothing.
Thanks,
Mikel
Re: Gainsborough Interiour
Posted: Sat Mar 09, 2013 7:52 am
by mikelmnj
Good news! I am able to get the noise in Octane to a very acceptable level where I can almost completely remove it with two passes of noise reduction in Photoshop.
I sealed off my portals, increased the power of the environment so it pumps way more light into the scene. I also ended up setting the exploration_strength to max and the direct_light_importance to the minimum--samples are at max (64,000) and caustic_blur is set to max. This is of course using PMC.
The only down side is that it takes 3.5 hours with my two 660Ti's... depressing to think that two Titan cards could do the same scene in 20 or 30 minutes -.- It may be time to snag a couple of those. I can push on with the project! Thank you to those who pointed me in the right direction in the other thread.