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Re: WIP: Blue room

Posted: Thu Jan 31, 2013 7:03 am
by lilbignik
cloth doesn't look realistic. especially pillow. the better programm for cloth is marvelous design. use it if you want create the best result.

Re: WIP: Blue room

Posted: Thu Jan 31, 2013 2:53 pm
by PAQUITO
mmm... second time I hear of that software. Is it easy to use? Does it work as standalone or is it a plugin?

Re: WIP: Blue room

Posted: Thu Jan 31, 2013 3:46 pm
by glimpse
PAQUITO wrote:mmm... second time I hear of that software. Is it easy to use? Does it work as standalone or is it a plugin?
it's a standalone package http://www.marvelousdesigner.com/ mainly used for fashion designers, but some archviz artist actually achieve very good results with it..here's few egzamples:

Kizo/Arscom http://www.marvelousdesigner.com/forum/stories/13/hello,
BBB3 http://www.ronenbekerman.com/forums/wor ... ested.html

cheers

Re: WIP: Blue room

Posted: Thu Jan 31, 2013 5:11 pm
by PAQUITO
Holy crap! That looks terrific. I will investigate that for my next project, for sure.

Re: WIP: Blue room

Posted: Thu Jan 31, 2013 6:53 pm
by mikelmnj
Hi,

If you have modo 601, you can run a recoil simulation--set up your collisions and fields, be sure your mesh is dense enough so it behaves naturally. This is the key to any good looking simulations in my opinion, brute force calculation (particles or hard fractures). If your mesh doesn't have the resolution for the simulation, it will come out at a lower quality looking stiff or unnatural.

Mikel

Re: WIP: Blue room

Posted: Thu Jan 31, 2013 7:09 pm
by PAQUITO
I work with Modo, but it seems that I´m not able to use recoil at its full potential. :(

Re: WIP: Blue room

Posted: Thu Jan 31, 2013 7:10 pm
by PAQUITO
By the way, here´s the scene in octane, I´m starting making materials, lights, etc...

Re: WIP: Blue room

Posted: Thu Jan 31, 2013 11:39 pm
by PAQUITO
The scene is completed. You can see it in the gallery section of the forum: http://render.otoy.com/forum/viewtopic.php?f=5&t=27837