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Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Fri Jan 25, 2013 1:44 pm
by MaTtY631990
The daylight model time setting seems to differ than the standalone version. I test at 5pm and sun is higher, where as it is lower in standalone just above horizon.

Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Fri Jan 25, 2013 2:42 pm
by merid888
thank you karba, i'll test right now to watch speed, changes and more !!
cheers
have a nice weekend

Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Fri Jan 25, 2013 9:20 pm
by cobra1979
Thanks Karba but no support for nvidia 285 until final release? The standalone is working really well on my old 285 but not the plugin.

Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Sun Jan 27, 2013 1:51 am
by JuM
Hi Karba,
Were able to fix Shadow catcher material? Here is the problem:
http://render.otoy.com/forum/viewtopic.php?f=27&t=26298

Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Sun Jan 27, 2013 2:31 pm
by suvakas
I think there could be a memory leak in Octane plugin.
If I leave Max running with Octane window opened and paused, then after a while it eats up all my memory and crashes Max.
Could you investigate?

Suv

Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Sun Jan 27, 2013 3:02 pm
by bicket
suvakas wrote:I think there could be a memory leak in Octane plugin.
If I leave Max running with Octane window opened and paused, then after a while it eats up all my memory and crashes Max.
Could you investigate?

Suv
Same with me. It also exists in version 1.2.

Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Mon Jan 28, 2013 5:17 pm
by fitenia
don't work the camera clip on display?maybe?
but when start the render is okay...

Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Mon Jan 28, 2013 7:47 pm
by oguzbir
Hello Karba,

Few questions about possibility of new features in future releases.

Programming wise..
I would like to ask if it would be Ever possible to update the Multiscatter object while Octane viewport is open&rendering? For example the Seed or Max count visa versa. Or should I not wait for it anytime in the future ?

Sometimes I need to pass the scene back and forth between Vray and Octane. For passes and stuff.
Is it possible to do a reverse a basic material conversion.

With my lacking maxsricpt knowledge I wasn't good enough to write a Octane spesific light lister.
Can anyone in the forum care to create one.


One last thing. Just a heads up. Yesterday I tried to render a high res. image 10.000 x 8000 pixels.
When it continues the render whole windows screen, also 3Dsmax windows flickers when octane refreshes screen.
No problem with the render though.

My system is Win7x64 + GTX465(just for display) + GTX680 4GB + 16GB ram

Thank you for the new version.
Best,

Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Tue Jan 29, 2013 8:25 am
by Vanya
Color is incorrect!
1 - I used a texture image.
2 - standard color.

I tired to pick up the settings for "response Linear", but these are very close to the standard. but I could not get it right transaction! I'm even afraid to make active the sun :roll: ..

just not offer to use textures instead of the standard colors, you know them a little limit ... :?
the fact is that I am using "RGB to Color Name Mapping (Triplet and Hex)" and the colors do not match, how can I use different settings "response".

But this not only in this version!

white - white thanks though, would be for it :(
Untitled.jpg
you can use "Color Correctiom Texture" using gamma 2.2, but this is not entirely correct.
Untitled-1.jpg

Re: OctaneRender® for 3ds max® v1.03[Test]

Posted: Tue Jan 29, 2013 8:30 am
by bicket
Vanya wrote:Color is incorrect!
1 - I used a texture image.
2 - standard color.

I tired to pick up the settings for "response Linear", but these are very close to the standard. but I could not get it right transaction! I'm even afraid to make active the sun :roll: ..

just not offer to use textures instead of the standard colors, you know them a little limit ... :?
the fact is that I am using "RGB to Color Name Mapping (Triplet and Hex)" and the colors do not match, how can I use different settings "response".

But this not only in this version!

white - white thanks though, would be for it :(
Untitled.jpg
you can use "Color Correctiom Texture" using gamma 2.2, but this is not entirely correct.
Untitled-1.jpg
Did you correctly configure the Gamma/LUT in 3dsMax ?
I mean : enable it, set gamma to 2.2, check Affect color selectors.