Page 2 of 2
Re: Texture Banding
Posted: Fri Jan 11, 2013 2:09 am
by treddie
Well, the problem isn't how to get the displacement to mesh...I got that part figured out. That is how I got the wrinkles in the fabric. But just applying a simple fabric bump texture on top of that is anything but simple.

Re: Texture Banding
Posted: Fri Jan 11, 2013 8:48 am
by treddie
OK...Finally got Blender to do a bump map. Would have helped if they would have the bump level called "Bump" instead of "Normal" which is reserved for normal maps in the 3D world. I guess it's I guess it's OK if I decide to change the name "Red" to "Green", too!

)
Anyway, here is the blender result for the same bump texture. There is no banding here and the wrinkles are very smooth (no SubD artifacts).
Re: Texture Banding
Posted: Mon Jan 14, 2013 9:57 am
by treddie
Can anyone from Otoy chime in on this. It's looking more and more like an Octane thing.
Re: Texture Banding
Posted: Mon Jan 14, 2013 10:01 am
by abstrax
Sure, just send us the scene (OBJ/MTL + texture(s)) of the cushion and we will have a look. Is it a bump-only problem or do you have the same problem with for example the colour channel in a diffuse material.
Cheers,
Marcus
Re: Texture Banding
Posted: Tue Jan 15, 2013 10:29 pm
by treddie
Subject: Texture Banding
abstrax wrote:Sure, just send us the scene (OBJ/MTL + texture(s)) of the cushion and we will have a look. Is it a bump-only problem or do you have the same problem with for example the colour channel in a diffuse material.
Cheers,
Marcus
Hi Marcus,
Same problem when it is applied as a diffuse texture.
I tried to attach a zip containing the texture and the ocs file, but the image is too large for upload here or via email. Do you have a server I can upload to, or I could use Megashares?
Tom