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Re: OctaneRender® for 3ds max® v1.01[Test]

Posted: Tue Dec 18, 2012 8:45 am
by suvakas
This build is not working at all here.
Octane viewport constantly swaps between regular and orthographic camera. So it basically flickers and doesn't render anything.

[edit]
It works with Octane camera, but standard perspective view and standard cameras are not working.

Suv

Re: OctaneRender® for 3ds max® v1.01[Test]

Posted: Tue Dec 18, 2012 9:04 am
by MaTtY631990
Hi, Karba where do put orthographic feature, I can't see anywhere on the camera settings.

Re: OctaneRender® for 3ds max® v1.01[Test]

Posted: Tue Dec 18, 2012 9:33 am
by Karba
suvakas wrote:This build is not working at all here.
Octane viewport constantly swaps between regular and orthographic camera. So it basically flickers and doesn't render anything.

[edit]
It works with Octane camera, but standard perspective view and standard cameras are not working.

Suv
Hm, what 3dsmax version do you use?
Will try to reproduce and fix it tomorrow.

Re: OctaneRender® for 3ds max® v1.01[Test]

Posted: Tue Dec 18, 2012 9:35 am
by Karba
MaTtY631990 wrote:Hi, Karba where do put orthographic feature, I can't see anywhere on the camera settings.
It is currently in standard camera settings, not octane at the moment.

Re: OctaneRender® for 3ds max® v1.01[Test]

Posted: Tue Dec 18, 2012 9:46 am
by Jaberwocky
Thanks Karba

Re: OctaneRender® for 3ds max® v1.01[Test]

Posted: Tue Dec 18, 2012 9:57 am
by suvakas
Karba wrote: Hm, what 3dsmax version do you use?
Will try to reproduce and fix it tomorrow.
Thanks. I'm using 2013.
It happens as soon as i switch to perspective view or standard camera.

Suv

Re: OctaneRender® for 3ds max® v1.01[Test]

Posted: Tue Dec 18, 2012 12:04 pm
by foxid
suvakas wrote:
Karba wrote: Hm, what 3dsmax version do you use?
Will try to reproduce and fix it tomorrow.
Thanks. I'm using 2013.
It happens as soon as i switch to perspective view or standard camera.

Suv
me too in 2012 max

Re: OctaneRender® for 3ds max® v1.01[Test]

Posted: Tue Dec 18, 2012 1:39 pm
by oguzbir
Mine is useless as well. in 2013..
Waiting for the next build.

Karba..
Before you do that. I have to ask a question.
I generally like the octane viewport to be locked without changing to other views as I work in different viewports.

I would like to ask you to create a lock which will enable a viewport lock so it always renders the camera.

Thanks,

Re: OctaneRender® for 3ds max® v1.01[Test]

Posted: Tue Dec 18, 2012 4:44 pm
by gabrielefx
I'm out for Christmas holidays then I have to wait the new year to test the new releases.

Thank you Karba!

Re: OctaneRender® for 3ds max® v1.01[Test]

Posted: Tue Dec 18, 2012 6:07 pm
by cfrank78
Great Job.

Have the same issue in 2013 like Suv. Octane Camera works - Perspective is flickering.

And also "Octane Properties" is still not showing up in the right mouse button menu in german interface. In the english interface, it shows up like it should. Please fix it :-)

Great Job - i love it!

Kind regards Chris!