Page 2 of 2

Re: Some exteriors

Posted: Wed Jul 07, 2010 12:27 pm
by kubo
the thread I'm talking is this http://www.refractivesoftware.com/forum ... f=5&t=2502 he explains he had to do that for all the books he has (who said that culture wasn't space consuming?).
A simple way (or how I did it, enrico if you have a better approach, please share, I'm not the greatest "skinner" around) is to choose a tileable number of objects (4 in 2x2, 9 in 3x3, 16 in 4x4....) pick their textures and make a bigger texture with "space" for all the textures that are going in, say you original textures are 1024x1024 (or you normalize them in any case) and you have 9 objects you'll need a 3096x3096 new texture, then you arrange orderly your textures inside, now you have the texture map. Then you resize all your models uvmaps to a fraction of it's size depending on the array (for this example say 1/3), in max you do so applying a uvxform modifier, and remap their uvmaps moving them to the new position, again, in max you add a uw unwrap modifier and selecting each one move them their corresponding fraction. And there you have, 9 models 1 texture map, a little slow the first time, but quite easy after that.

Re: Some exteriors

Posted: Wed Jul 07, 2010 1:02 pm
by madcoo
Many thanks for your quick reply, it sounds great indeed!
Will try it asap !!!
Cheers!
;)

Re: Some exteriors

Posted: Wed Jul 07, 2010 2:00 pm
by GeorgoSK
What Kubo suggested is really propably the easiest way, it didn't occured to me..but it's kinda logical :)

Still, doesn't work as great as using one UVW map to store all textures with proper coordinates. Some books can be larger, in different shapes,etc.

Good idea anyway !

Re: Some exteriors

Posted: Thu Jul 08, 2010 3:56 pm
by nektares
oh! i see :) well yeah i guess there´s always limits :( i dream of the day when we are only limited by our imagination and not by technology or how much we spent in our PCs. keep posting please your renders are great. Lei é un grande.

Re: Some exteriors

Posted: Tue Jul 13, 2010 8:01 pm
by MaTtY631990
Love to see a daylight simulation animation with camera slowly revolving around the scene.