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Re: OctaneRender® for Maya® v1.0 RC3c beta [CURRENT]
Posted: Wed Dec 12, 2012 3:03 pm
by JimStar
Refracty wrote:I have a question regarding to the animation modes.
I have a scene that contains only camera and texture animation.
If I set the scene to Camera Animation only the textures are frozen.
I need to render this out quick - So any voxiling will make the goal to reach the deadline impossible.
Isn't it possible to to set the animation mode to "camera movement" and still have the animated texture updates possible?
That would be perfect.
No. In camera animation mode textures are nod updated.
Re: OctaneRender® for Maya® v1.0 RC3c beta [CURRENT]
Posted: Wed Dec 12, 2012 3:18 pm
by Refracty
Do you think it is possible to embed this functionality in the near future to save render time?
Re: OctaneRender® for Maya® v1.0 RC3c beta [CURRENT]
Posted: Wed Dec 12, 2012 3:25 pm
by JimStar
Refracty wrote:Do you think it is possible to embed this functionality in the near future to save render time?
I will see...
Re: OctaneRender® for Maya® v1.0 RC3c beta [CURRENT]
Posted: Wed Dec 12, 2012 4:35 pm
by skywxp3d
jmfowler wrote:skywxp3d wrote:For some reason, since about 3 versions ago - I cannot use both GForce cards - I get this out of memory crash...
- Now it seems I'm crashing on just one card, and its a dead simple scene!
CUDA error 999 on device 0: An unknown internal error occurred. -> Failed to launch kernel (pmc)CUDA device 0: PMC failed
// Error: Octane: render failure, stopped //
what cards are you using together?
Gtx 260's
Re: OctaneRender® for Maya® v1.0 RC3c beta [CURRENT]
Posted: Wed Dec 12, 2012 4:58 pm
by Refracty
Thank you Jim Star
Re: OctaneRender® for Maya® v1.0 RC3c beta [CURRENT]
Posted: Tue Dec 18, 2012 5:24 am
by Q-Games
Does this version supports the new flare and glare options?
Re: OctaneRender® for Maya® v1.0 RC3c beta [CURRENT]
Posted: Tue Dec 18, 2012 7:14 am
by JimStar
Q-Games wrote:Does this version supports the new flare and glare options?
No.
Re: OctaneRender® for Maya® v1.0 RC3c beta [OBSOLETE]
Posted: Sat Dec 22, 2012 4:44 pm
by JimStar
Next version
HERE.
