Re: Hotel Reception - struggling "big time"...
Posted: Sat Dec 08, 2012 6:32 pm
first image is the best in my view, although looks to be direct lighting rather than PMC say, looking at the nasty highlight on the ceiling, so maybe path-tracing or PMC is the way forward
I would change your exposure to be 2.8 or something, and lower the ISO to 100, and yes your gamma needs to be around 2
no need for artificial lights (why would they be on with the sunlight streaming in like that?)
if your client really wants them to be on, render them separately, with a black environment, and 'add' them using either screen or linear dodge (add) in photoshop
maybe get some stock photos of glares / lens flares from actual lights and add them over in photoshop again using linear dodge (add) in photoshop?
if you were thinking it looks all unnatural and too 'cg' then that's because it is all cg! so maybe introducing some dirty photographic bits like the above wil trick it round into 'reality'
and whack a really orange photo-filter adjustment on that 'rendered lights separate' layer, to give some colour other than white
you could give the sunlight / natural light a bluish tinge strangely, as natural light is often blue rather than 'yellow' - would compliment the orangey artificial lights, again if they have to be switched on..
if anything, think the colours of the various bitmaps, particularly the wood, is maybe the culprit, along with the 'greeny' colour of the walls - bit of a nasty colour to me, and they don't particularly go with each other - this is all personal taste though - maybe the bump map to the walls is too strong, and looks too cg
so maybe over the sunlight render add a new layer, fill it completely with black, change it's blending mode to 'hue' and make it 10, 15% as cg is always a bit over saturated....
I think you should also add some chamfered edges to the model (difficult to tell at this scale, so apologies if you already have!), and the plastic to the lamps doesn't maybe look reflective enough?
lose the 'cg' plants - use photos of real ones - again introducing a bit more 'photographic dirt' into the image
finally, finally, finally - could maybe try and find a photo of something similar, and see how that looks? even sample some of the colours for reference..
quick look myself :
http://www.hotellevanteclub.com/img/galerias/024.jpg
http://www.flickr.com/photos/hotelmodera/4482789164/
actually looking at these, it's surprising how reflective things are in actuality..
hope this all helps!
I would change your exposure to be 2.8 or something, and lower the ISO to 100, and yes your gamma needs to be around 2
no need for artificial lights (why would they be on with the sunlight streaming in like that?)
if your client really wants them to be on, render them separately, with a black environment, and 'add' them using either screen or linear dodge (add) in photoshop
maybe get some stock photos of glares / lens flares from actual lights and add them over in photoshop again using linear dodge (add) in photoshop?
if you were thinking it looks all unnatural and too 'cg' then that's because it is all cg! so maybe introducing some dirty photographic bits like the above wil trick it round into 'reality'
and whack a really orange photo-filter adjustment on that 'rendered lights separate' layer, to give some colour other than white
you could give the sunlight / natural light a bluish tinge strangely, as natural light is often blue rather than 'yellow' - would compliment the orangey artificial lights, again if they have to be switched on..
if anything, think the colours of the various bitmaps, particularly the wood, is maybe the culprit, along with the 'greeny' colour of the walls - bit of a nasty colour to me, and they don't particularly go with each other - this is all personal taste though - maybe the bump map to the walls is too strong, and looks too cg
so maybe over the sunlight render add a new layer, fill it completely with black, change it's blending mode to 'hue' and make it 10, 15% as cg is always a bit over saturated....
I think you should also add some chamfered edges to the model (difficult to tell at this scale, so apologies if you already have!), and the plastic to the lamps doesn't maybe look reflective enough?
lose the 'cg' plants - use photos of real ones - again introducing a bit more 'photographic dirt' into the image
finally, finally, finally - could maybe try and find a photo of something similar, and see how that looks? even sample some of the colours for reference..
quick look myself :
http://www.hotellevanteclub.com/img/galerias/024.jpg
http://www.flickr.com/photos/hotelmodera/4482789164/
actually looking at these, it's surprising how reflective things are in actuality..
hope this all helps!