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Re: OctaneRender® for 3ds max® v1.0[Current]

Posted: Mon Dec 03, 2012 8:57 am
by Jaberwocky
Cheers Karba

Re: OctaneRender® for 3ds max® v1.0[Curent]

Posted: Mon Dec 03, 2012 8:59 am
by Vanya
Karba wrote:
Vanya wrote:White balance, bloom, glare ? How long do we have to wait ? :D Kabra please ;) ыыы
And thanks for the "curRent" :)
Wait for a new release
"curRent" :oops:
Спасибо :o

Re: OctaneRender® for 3ds max® v1.0[Curent]

Posted: Mon Dec 03, 2012 9:00 am
by abstrax
Vanya wrote:White balance, bloom, glare ? How long do we have to wait ? :D Kabra please ;) ыыы
And thanks for the "curRent" :)
The 3ds max plugin is not developed in isolation, it uses the major part of Octane Render standalone. And the work there isn't finished yet, which is why we haven't released it yet. We also try to sync plugin and standalone releases, to avoid situations where the plugin was released with a render core that was broken due to unfinished work.

-> Please wait. Maybe it makes it easier if we don't show any upcoming features anymore? ;)

Cheers,
Marcus

Re: OctaneRender® for 3ds max® v1.0[Curent]

Posted: Mon Dec 03, 2012 9:08 am
by Vanya
abstrax wrote:
Vanya wrote:White balance, bloom, glare ? How long do we have to wait ? :D Kabra please ;) ыыы
And thanks for the "curRent" :)
The 3ds max plugin is not developed in isolation, it uses the major part of Octane Render standalone. And the work there isn't finished yet, which is why we haven't released it yet. We also try to sync plugin and standalone releases, to avoid situations where the plugin was released with a render core that was broken due to unfinished work.

-> Please wait. Maybe it makes it easier if we don't show any upcoming features anymore? ;)

Cheers,
Marcus
but "caustic blur" came the release of previously Standalone, isn't it ? :P
ok i understood, good job you.. thanks

Re: OctaneRender® for 3ds max® v1.0[Curent]

Posted: Mon Dec 03, 2012 9:08 am
by Elvissuperstar007
mbetke wrote:UhOh. Version 1.0 - From now on we have to pay for upgrades! The good times are over. ;) ;)
no

Re: OctaneRender® for 3ds max® v1.0[Current]

Posted: Mon Dec 03, 2012 10:40 am
by Jaberwocky
Karba

I think you may have left a debug screen in on the plugin...

See attached

Info showing on a few Classes I think...not that i'm an expert at such things.

;)

Re: OctaneRender® for 3ds max® v1.0[Current]

Posted: Mon Dec 03, 2012 1:30 pm
by mbetke
Yes got the same little thing.

Re: OctaneRender® for 3ds max® v1.0[Current]

Posted: Mon Dec 03, 2012 7:13 pm
by Karba
Jaberwocky wrote:Karba

I think you may have left a debug screen in on the plugin...

See attached

Info showing on a few Classes I think...not that i'm an expert at such things.

;)
Lol :lol:. That was my small secret.
I hope this small button doesn't disturb too much.
I will fix "that".

Re: OctaneRender® for 3ds max® v1.0[Current]

Posted: Mon Dec 03, 2012 8:01 pm
by snake12
Great, minimun drivers version? Is this version more stable? Thanks

Re: OctaneRender® for 3ds max® v1.0[Current]

Posted: Mon Dec 03, 2012 10:44 pm
by Karba
mbetke wrote:Yes got the same little thing.
Fixed