Re: OctaneRender® for 3ds max® v1.0[Current]
Posted: Mon Dec 03, 2012 8:57 am
Cheers Karba
Community Forums for OTOY Customers
https://render.otoy.com/forum/
СпасибоKarba wrote:Wait for a new releaseVanya wrote:White balance, bloom, glare ? How long do we have to wait ?Kabra please
ыыы
And thanks for the "curRent"
"curRent"
The 3ds max plugin is not developed in isolation, it uses the major part of Octane Render standalone. And the work there isn't finished yet, which is why we haven't released it yet. We also try to sync plugin and standalone releases, to avoid situations where the plugin was released with a render core that was broken due to unfinished work.Vanya wrote:White balance, bloom, glare ? How long do we have to wait ?Kabra please
ыыы
And thanks for the "curRent"
but "caustic blur" came the release of previously Standalone, isn't it ?abstrax wrote:The 3ds max plugin is not developed in isolation, it uses the major part of Octane Render standalone. And the work there isn't finished yet, which is why we haven't released it yet. We also try to sync plugin and standalone releases, to avoid situations where the plugin was released with a render core that was broken due to unfinished work.Vanya wrote:White balance, bloom, glare ? How long do we have to wait ?Kabra please
ыыы
And thanks for the "curRent"
-> Please wait. Maybe it makes it easier if we don't show any upcoming features anymore?
Cheers,
Marcus
nombetke wrote:UhOh. Version 1.0 - From now on we have to pay for upgrades! The good times are over.![]()
LolJaberwocky wrote:Karba
I think you may have left a debug screen in on the plugin...
See attached
Info showing on a few Classes I think...not that i'm an expert at such things.
Fixedmbetke wrote:Yes got the same little thing.