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Re: Some proposals to octane

Posted: Wed Jul 21, 2010 9:31 pm
by stenson
radiance wrote:hmmm,

that changes everything...
maybe i think we should add an option in the prefs panel of 2.3 so people can configure it themselves,
so they can make it mimick whatever environment they usually use.

Radiance
yes, please do. as general as possible, both key and mouse actions.

Re: Some proposals to octane

Posted: Thu Jul 22, 2010 9:52 am
by cheeseburger
Hi Guys , just a small one but everytime could you some how get the material tree to remember it's open/closed position I collapse them to make it easier to focus on one of them and then when I come back from doing something else they are all open again...

Thanks
Cheeseburger

Re: Some proposals to octane

Posted: Thu Jul 22, 2010 11:54 am
by radiance
cheeseburger wrote:Hi Guys , just a small one but everytime could you some how get the material tree to remember it's open/closed position I collapse them to make it easier to focus on one of them and then when I come back from doing something else they are all open again...

Thanks
Cheeseburger
Hey,

it's on our list, but you should really just use the material picker, i don't see a need to have a long list of materials in the nodestack editor, it's not required in your workflow...

Radiance

Re: Some proposals to octane

Posted: Thu Jul 22, 2010 7:24 pm
by LeoCortes
radiance wrote:hmmm,

that changes everything...
maybe i think we should add an option in the prefs panel of 2.3 so people can configure it themselves,
so they can make it mimick whatever environment they usually use.

Radiance
That's exactly what I had in mind... :)

Re: Some proposals to octane

Posted: Sun Jul 25, 2010 6:00 pm
by Deejay
hi,

Can you set default paths for scenes/materials etc, can't see it in the manual (doesn't mean its not there though :D )


Dave.

Re: Some proposals to octane

Posted: Sun Jul 25, 2010 7:07 pm
by radiance
Deejay wrote:hi,

Can you set default paths for scenes/materials etc, can't see it in the manual (doesn't mean its not there though :D )


Dave.
this is already implemented in the upcoming 2.3

Radiance