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Re: Sala 002
Posted: Sat Dec 01, 2012 2:54 pm
by Populus
The interior holds a very high quality while the outside is heavily overexposed and low in resolution, almost look like watercolor compared to the rest of the image. If you want to imitate a photo overexposured outside is ok, thats the way a photo with correctly exposed interior will look like. If you want it to be more eye-pleasing a little less over-exposure will look better. What I mean was that you could try to replace the outside in photoshop using an alpha channel from octane. (I have not tried to create an alpha channel in octane myself but I think it should be possible in the deep channel render kernel). I´m afraid I have no advice on printing, my renders usually stay in small size on the web, lol.
Re: Sala 002
Posted: Sat Dec 01, 2012 4:08 pm
by merid888
thank you for your comment populus, i'll try to do your tip
Re: Sala 002
Posted: Sat Dec 01, 2012 6:21 pm
by Populus
I hope you not get offended by me posting a changed version of your image, I know you posted in the main gallery and not the wip section. I just want to show an example of what I tried to explain earlier. (unfortunately the curtains is not good in my example, they are very hard to fix in postwork)
Re: Sala 002
Posted: Sat Dec 01, 2012 6:29 pm
by merid888
wip section ? what means that ? not offend me at all, thank you for that image, but, how i can do the post production ? can you help me explain me step by step ?
regards

where i can get that background images ? is hdri ? or just an image with a lot brightness ?
Re: Sala 002
Posted: Mon Dec 03, 2012 3:07 pm
by nehale
paoloverona wrote:woow Merid, really a great emprovement!
I don't know if the yellowish color is intentional, but I think that it's not too good if you aim photorealsim.
you should have play a little bit more with the camera response or the color temperature of the light outside the windows to avoid all the yellowish color.
I've done a fast test with photoshop for comparison.
Cheers, Paolo
Is the camera response how one can do white balancing in Octane?
Re: Sala 002
Posted: Mon Dec 03, 2012 3:09 pm
by kavorka
nehale wrote:paoloverona wrote:woow Merid, really a great emprovement!
I don't know if the yellowish color is intentional, but I think that it's not too good if you aim photorealsim.
you should have play a little bit more with the camera response or the color temperature of the light outside the windows to avoid all the yellowish color.
I've done a fast test with photoshop for comparison.
Cheers, Paolo
Is the camera response how one can do white balancing in Octane?
White balance is a feature that will be coming soon, part of the post effects that are being added.
Re: Sala 002
Posted: Mon Dec 03, 2012 4:04 pm
by nehale
kavorka wrote:nehale wrote:paoloverona wrote:woow Merid, really a great emprovement!
I don't know if the yellowish color is intentional, but I think that it's not too good if you aim photorealsim.
you should have play a little bit more with the camera response or the color temperature of the light outside the windows to avoid all the yellowish color.
I've done a fast test with photoshop for comparison.
Cheers, Paolo
Is the camera response how one can do white balancing in Octane?
White balance is a feature that will be coming soon, part of the post effects that are being added.
Oh really? do you maybe have an idea if it's in the bloom and glare release?
Re: Sala 002
Posted: Mon Dec 03, 2012 4:19 pm
by merid888
hi nehale, i think so do things more white is my problem, enrico cerica use AO, honestly i don't know make the mix into photoshop, enrico use a few images mixed in photoshop, i think so, post production, that is the reason why him have walls, celing and more things very white