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Re: Fake Sun Interior Test

Posted: Tue Nov 27, 2012 7:21 pm
by Dmitry Lebedeff
Please load the online scene! test :!:

Re: Fake Sun Interior Test

Posted: Wed Nov 28, 2012 3:39 pm
by wisemanxxx
homerender wrote:Why do you think that blue is bad? When I was studying I used mental ray mr sky to simulate the glow of the sky. Excessive blue in direct picking can be neutralized in a film camera.

This render with the sun. I think this light quite nice and there is no excessive blue. Isn't true?

Image

As you can see - in real photo shows a bluish glow.

Image
of course blue is not bad. It's just a matter of choice.In my opinion renders must give true colors of objects. You can do it while post work. But direct light AO mode is not a realistic mode like PT or PMC and environment illuminates all interior scene like exterior.Feels like there is no wall or ceiling. My goal is just get fast renders with a little more realism.

Re: Fake Sun Interior Test

Posted: Wed Nov 28, 2012 7:02 pm
by TBFX
wisemanxxx wrote: But direct light AO mode is not a realistic mode like PT or PMC and environment illuminates all interior scene like exterior.Feels like there is no wall or ceiling.
Not if you increase the AO Distance to greater than the size of your room.

T.

Re: Fake Sun Interior Test

Posted: Wed Nov 28, 2012 7:03 pm
by paoloverona
there must be a problem with my AO settings :?
I cannot avoid too dark "shadows" in the corners, even when I lower the "AO distance" (at too low values all colors looses their hue)
Hope that someone's suggest could be helpful :D

Cheers, Paolo

Re: Fake Sun Interior Test

Posted: Wed Nov 28, 2012 8:22 pm
by wisemanxxx
paoloverona wrote:there must be a problem with my AO settings :?
I cannot avoid too dark "shadows" in the corners, even when I lower the "AO distance" (at too low values all colors looses their hue)
Hope that someone's suggest could be helpful :D

Cheers, Paolo
could you send a render?

Re: Fake Sun Interior Test

Posted: Thu Nov 29, 2012 2:59 pm
by paoloverona
wisemanxxx wrote:
paoloverona wrote:there must be a problem with my AO settings :?
I cannot avoid too dark "shadows" in the corners, even when I lower the "AO distance" (at too low values all colors looses their hue)
Hope that someone's suggest could be helpful :D

Cheers, Paolo
could you send a render?
Hi wisemanxxx, sorry for the delay.
I was made a test for post my "bugs" (I didn't save none of my old tests) but now, with the new realease of Octane for Max the DLin AO mode seems to work.
Before this new test by changing the "AO distance" the render became out from totally washed out to a middle gray, now at high value of "distance" the scene become totally black.
I've posted a test...ok, now I can start to tweaking with AO+Fake Sun ;)

Thanks a lot wisemanxxx, I'm sure that I'll need soon your help! :D

Cheers, paolo

Re: Fake Sun Interior Test

Posted: Thu Nov 29, 2012 3:18 pm
by pixie
homerender wrote:Why do you think that blue is bad? When I was studying I used mental ray mr sky to simulate the glow of the sky. Excessive blue in direct picking can be neutralized in a film camera.

This render with the sun. I think this light quite nice and there is no excessive blue. Isn't true?

Image

As you can see - in real photo shows a bluish glow.

Image
A real photo shows blue if and only if its white balance is set to a warmer color. Sadly Octane doesn't have white balance.

Re: Fake Sun Interior Test

Posted: Thu Nov 29, 2012 3:19 pm
by pixie
wisemanxxx wrote:Directlight / AO

render time 12 min. 1xgtx680 4gb

I used a mesh light outside window. 5 cm radius sphere with blackbody emission for simulating sun.
Environment is 255 255 255 white color only.

AO distance is 3
A disk ought to be enough. Quite a good render :)

Re: Fake Sun Interior Test

Posted: Thu Nov 29, 2012 6:32 pm
by wisemanxxx
paoloverona wrote:
wisemanxxx wrote:
paoloverona wrote:there must be a problem with my AO settings :?
I cannot avoid too dark "shadows" in the corners, even when I lower the "AO distance" (at too low values all colors looses their hue)
Hope that someone's suggest could be helpful :D

Cheers, Paolo
could you send a render?
Hi wisemanxxx, sorry for the delay.
I was made a test for post my "bugs" (I didn't save none of my old tests) but now, with the new realease of Octane for Max the DLin AO mode seems to work.
Before this new test by changing the "AO distance" the render became out from totally washed out to a middle gray, now at high value of "distance" the scene become totally black.
I've posted a test...ok, now I can start to tweaking with AO+Fake Sun ;)

Thanks a lot wisemanxxx, I'm sure that I'll need soon your help! :D

Cheers, paolo
Good render Paolo. ;)

Re: Fake Sun Interior Test

Posted: Fri Nov 30, 2012 5:37 am
by merid888
wisemanxxx, hi, where you get that background ? nice images