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Re: Call for integrated plug-in developers
Posted: Fri Nov 16, 2012 9:07 pm
by robot
Cinema4D
Re: Call for integrated plug-in developers
Posted: Fri Nov 16, 2012 10:42 pm
by Zay
Elvissuperstar007 wrote:VUE
+1
Re: Call for integrated plug-in developers
Posted: Fri Nov 16, 2012 11:10 pm
by mac3d
Blender
Re: Call for integrated plug-in developers
Posted: Fri Nov 16, 2012 11:11 pm
by RayTracey
Hi all,
thanks for your interest, but it would be more helpful for us if you post this announcement on the forum of your favorite host app, to increase the chance of finding experienced plug-in devs.
Re: Call for integrated plug-in developers
Posted: Fri Nov 16, 2012 11:58 pm
by kavorka
RayTracey wrote:kavorka wrote:Question, If someone wanted to develop an integrated plugin for Blender, would that be possible?
It depends on how it's implemented.
I'm not a programmer, but I would love to know how we could implement it, if a way exists. If there is a way, I will pimp myself on forums to recruit a developer (if the developer of the plugin would not want to develop it).
Re: Call for integrated plug-in developers
Posted: Sat Nov 17, 2012 9:05 am
by shingox12345
rhino!!!!!!!!please!!!!!!!
Re: Call for integrated plug-in developers
Posted: Sat Nov 17, 2012 4:07 pm
by Shelest
Houdini?
Re: OctaneRender plug-in developers wanted
Posted: Tue Nov 27, 2012 8:02 pm
by larmannjan
Blender users have been wanting this for so long. I use blender and with octane it would be competitive to other solutions out there. Is the licensing a problem with blender because I think there are more than enough people wanting it.
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What does this mean, regarding the future
Re: OctaneRender plug-in developers wanted
Posted: Wed Dec 05, 2012 7:42 am
by Interfaces
sketchup please