Re: roughness
Posted: Sat Jan 23, 2010 10:07 am
I think is better ....a range from 0 to 100....
....or 0 to 1....like a specular.
i think will be possible in the next release add the layer blending for the specular-roughness channel to weight maps....(BRDF or BSDF layer?)??????
Much better to implements very soon normal-bump map....displacement for me is not indispensable .....
....but is necessary in certain scene!!!!!!!

i think will be possible in the next release add the layer blending for the specular-roughness channel to weight maps....(BRDF or BSDF layer?)??????
Much better to implements very soon normal-bump map....displacement for me is not indispensable .....
