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Re: roughness

Posted: Sat Jan 23, 2010 10:07 am
by cristian.tumiati
I think is better ....a range from 0 to 100.... ;) ....or 0 to 1....like a specular.

i think will be possible in the next release add the layer blending for the specular-roughness channel to weight maps....(BRDF or BSDF layer?)??????


Much better to implements very soon normal-bump map....displacement for me is not indispensable ..... :) ....but is necessary in certain scene!!!!!!!