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Re: OctaneRender® for 3ds max® v1.0 RC1[Test]

Posted: Wed Oct 24, 2012 8:58 am
by Elvissuperstar007
crash 3ds max 2012
(упал 3д мах через час работы .. в сцены был один диванчик, при настройке шедера упал )

Re: OctaneRender® for 3ds max® v1.0 RC1[Test]

Posted: Wed Oct 24, 2012 9:10 am
by Vanya
Collapse release Kabra :cry:

Re: OctaneRender® for 3ds max® v1.0 RC1[Test]

Posted: Wed Oct 24, 2012 9:27 am
by Elvissuperstar007
hanging material editor
(подвис . нажал только на пустой слот, в системе 2 карты 460 2гиг и 580 3гига.., 580 отключена для работы)

Re: OctaneRender® for 3ds max® v1.0 RC1[Test]

Posted: Wed Oct 24, 2012 1:05 pm
by mikinik
opened scene, then opened material editor - everything hung up
I use gtx280 as main, gtx680 for render. gtx280 disabled in settings

Re: OctaneRender® for 3ds max® v1.0 RC1[Test]

Posted: Wed Oct 24, 2012 3:43 pm
by vk3d
Hanging up 4 times until reset... in difrent scenes. even is scen is emty, just i open material editor and select specular material. I am back to 3.03.
Gtx 590.
Driver 306.23
(Повис 4 раза полностью? в разных сценах, только ресетом оживить комп смог.. Даже в пустой сцене при выборе specular material. попробовал сцену с чайником, на ней каустика удалась, один раз, пока не зависло также.)

Re: OctaneRender® for 3ds max® v1.0 RC1[Test]

Posted: Wed Oct 24, 2012 7:03 pm
by bicket
Caustic also works with Glossy and sunlight ;)

Re: OctaneRender® for 3ds max® v1.0 RC1[Test]

Posted: Wed Oct 24, 2012 8:05 pm
by bicket
Specular caustics are veeeeeeery slow, 10000 PMC samples to get that crappy scene :(

Re: OctaneRender® for 3ds max® v1.0 RC1[Test]

Posted: Wed Oct 24, 2012 8:36 pm
by Karba
bicket wrote:Specular caustics are veeeeeeery slow, 10000 PMC samples to get that crappy scene :(
You can set caustic blur to some high value, like 0.1.

Re: OctaneRender® for 3ds max® v1.0 RC1[Test]

Posted: Wed Oct 24, 2012 8:37 pm
by Karba
Ok, looks likethis build is not workable.
I wil try to fix it as soon as possible.

Re: OctaneRender® for 3ds max® v1.0 RC1[Test]

Posted: Thu Oct 25, 2012 8:53 pm
by mikinik
hi Karba.
whether it is possible to make that Bitmap Proxies worked with octane?