Page 2 of 2

Re: Little toy train

Posted: Tue Jun 22, 2010 1:17 pm
by SurfingAlien
very nice render and clean design!

Re: Little toy train

Posted: Tue Jun 22, 2010 5:52 pm
by zenonn
:D A little camera shake sells it. Great work.

Re: Little toy train

Posted: Tue Jun 22, 2010 6:10 pm
by radiance
very nice, but i'd add some closeups and such and make it a little bit longer.
awesome work.

also, some experiments with the wood (diffuse, specular, bump would be cool).
when doing colseups, you really want the wood to look very very good, even painted wood should still have the same wood nerves/grain bump (+ extra bumps from the dried paint) on it)
for that train and track, try a glossy material with:

diffuse map wood_diffuse.jpg: wood_diffuse.jpg
specular map: 'scale' texture node: 'floatimage' texture wood_disp.jpg (enable 'negative' to negate it) and a 'floatexture' making it small, eg 0.1 giving it a low power
bump: same as above but with an additional scale to scale it down even more, and negate it back to non-negative again.

like this:
proc_wood_example.png
the 2 image textures are attached.


Radiance

Re: Little toy train

Posted: Wed Jun 23, 2010 3:11 am
by sam75
john wrote:That's great!
I kept the reasonable level of noise to make it look like it could have been actually recorded with a consumer camcorder.
The noise doesn't bother me, but with the smooth camera motion it doesn't evoke a consumer camcorder either.
I thought the same thing

You should try to make the camera shaking a bit Like if it was recorded by a kid for example with some focus movement (zoom/unzoom) as well

Re: Little toy train

Posted: Wed Jun 23, 2010 7:10 am
by john
Post Re: Little toy train
john wrote:
That's great!

Quote:
I kept the reasonable level of noise to make it look like it could have been actually recorded with a consumer camcorder.


The noise doesn't bother me, but with the smooth camera motion it doesn't evoke a consumer camcorder either.


I thought the same thing

You should try to make the camera shaking a bit Like if it was recorded by a kid for example with some focus movement (zoom/unzoom) as well
I actually think the smooth camera movements are great. It's just a question of whether you want to evoke the consumer camcorder and suggest an amateur videographer. Personally, I would leave the motion intact and possibly make a less grainy render. Maybe, make a second "hand held" animation with more grain. In any case, it's awesome!