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Re: OctaneRender® for 3ds max® v1.0 beta 3.03 Demo[Test]

Posted: Thu Oct 18, 2012 1:10 am
by aptoverde
hi...
the plugin has some connection with the standalone render?
having octane in max is perfect... but for memory resources, i think standalone consume less gpu memory than max...
dont know for sure if this is implemented in the plugin...
maybe is counterproductive in a demo?
thanks

Re: OctaneRender® for 3ds max® v1.0 beta 3.03 Demo[Test]

Posted: Tue Oct 23, 2012 11:58 am
by nildoe
Karba a question if you please..

Can i use the demo to setup a scene and then send the scene to licensed computers to render final set/animation with no Limit in size or watermarks?

I have 3 licenses for octane std alone and max..but i have 4 computers..one of them is my laptop..id like to have the demo on the laptop to set the scene up (materials light etc) and then send the scene to the 3 workstations for final render.

Nildo

Re: OctaneRender® for 3ds max® v1.0 beta 3.03 Demo[Test]

Posted: Tue Oct 23, 2012 7:48 pm
by Karba
nildoe wrote:Karba a question if you please..

Can i use the demo to setup a scene and then send the scene to licensed computers to render final set/animation with no Limit in size or watermarks?

I have 3 licenses for octane std alone and max..but i have 4 computers..one of them is my laptop..id like to have the demo on the laptop to set the scene up (materials light etc) and then send the scene to the 3 workstations for final render.

Nildo
It should not be a problem.

Re: OctaneRender® for 3ds max® v1.0 beta 3.03 Demo[Test]

Posted: Wed Oct 24, 2012 8:40 am
by nildoe
Great thx for that info! :)