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Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]
Posted: Wed Oct 03, 2012 8:17 am
by nildoe
So Forest Pack is supported but its required another version that is Not yet ready, Carlos from itoo told me so in their forum...would probably be 3 to 4 weeks until a beta version of forest pack 4 is available.. he also said that probably only instancing features are supported not the full feature list of forest pack, including forest color

. that's a bit of a bummer.. but hey...in small steps we get far!

.
Nildo
Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]
Posted: Wed Oct 03, 2012 8:27 am
by nildoe
Karba is there a way to the legacy colors with this new version? i so much wanna use it to render my movie, but colors are so different, although MUCH better, i have already rendered about 4MINUTES worth of 720p footage with the old 3.00d.
Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]
Posted: Wed Oct 03, 2012 8:32 am
by Karba
nildoe wrote:Karba is there a way to the legacy colors with this new version? i so much wanna use it to render my movie, but colors are so different, although MUCH better, i have already rendered about 4MINUTES worth of 720p footage with the old 3.00d.
Unfortunately I can't do anything with it. You have to use old version to finish you movie or try to reduce saturation in imager settings.
Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]
Posted: Wed Oct 03, 2012 9:18 am
by nildoe
hmm Imager.. yeah thx will try that.
Nildo
Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]
Posted: Wed Oct 03, 2012 10:10 am
by nildoe
Imager does not help...please is there a way to use multiple octane versions in one max install?
Nildo
Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]
Posted: Wed Oct 03, 2012 10:12 am
by be_fast
abstrax wrote:be_fast wrote:Thank you, its actually faster, I tested and surprised that prev 3.01 took 2m51s to render a frame when 3.02 took 2m30sec which is great. But I already found UV bug
Max 2012 x64, in 3.01 this model was fine, it is fine in the viewport and any other render
Did you update to the latest NVIDIA driver (306.23)? If not, please do that and check if the problem persists.
Cheers,
Marcus
Yes thats right it was driver issue. Everything fine now. Thanks a lot!
Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]
Posted: Wed Oct 03, 2012 10:52 am
by gabrielefx
nildoe wrote:Imager does not help...please is there a way to use multiple octane versions in one max install?
Nildo
nope...drag and drop...

Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]
Posted: Wed Oct 03, 2012 10:54 am
by nildoe
DragNDrop? what u mean?
Maybe Ill Opt to have 3.00d in max11 and 3.02 in max13 in the same pc, d u guys think itwill that cause any problems?
Nildo
Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]
Posted: Wed Oct 03, 2012 11:31 am
by suvakas
It takes like 10 seconds to change your plugin installation.
Just copy your old plugin files to Max dir and you're done. Why make things complicated?
Re: OctaneRender® for 3ds max® v1.0 beta 3.02[Test]
Posted: Wed Oct 03, 2012 11:33 am
by Psimoh
Kepler support! Anyone using Kepler? I'm interested to know if anyone is able to give any Cuda vs. Kepler speed comparisons. I'm Cuda only.