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Re: Memory Leak

Posted: Fri Jun 18, 2010 10:07 am
by face
Chris_TC wrote:Well, here's a simplified example scene. Render the animation, and you can literally watch your pagefile grow and grow and grow. It doesn't grow as fast as my full animation with additional geometry. But if you render 20 or 30 frames you should see a huge difference in memory consumption between frame 1 and frame 30.
Thanks, i will try it...

face

Re: Memory Leak

Posted: Sat Jun 19, 2010 7:47 am
by face
So, i have tested it.

Fact one, there is no memory leak in the exporter.
Fact two, the pagefile will be greater and greater.
Fact three, when you cancel the animation, the pagefile will be smaler and smaler.
Fact four, when you wait a while, the pagefile has the original size.

Maybe a windows problem to freeing the pagefile.
Will try to run Octane about a java or VB-Script and not over the winapi...

face

Re: Memory Leak

Posted: Sat Jun 19, 2010 10:35 am
by Chris_TC
I could live with the pagefile becoming really big, it's not much of an issue.
However, Windows crashed when it reached about 35 GB during an overnight render (took 7 hours until the crash). So it doesn't look like Windows is willing to let it grow infinitely big.

Has nobody else had this problem? You guys should get started on the animation contest, some more user experience with rendering animations would be helpful.

Re: Memory Leak

Posted: Sat Jun 19, 2010 9:28 pm
by face
Chris_TC wrote:I could live with the pagefile becoming really big, it's not much of an issue.
However, Windows crashed when it reached about 35 GB during an overnight render (took 7 hours until the crash). So it doesn't look like Windows is willing to let it grow infinitely big.

Has nobody else had this problem? You guys should get started on the animation contest, some more user experience with rendering animations would be helpful.
Have test it with a start from a console but with the same results.
It interests me too if others have the same issue...
They should have it, i think.

face

Re: Memory Leak

Posted: Sun Jun 20, 2010 1:02 pm
by face
Have found the issue...
How i start Octane was not the problem, how i check if Octane runs was it.
I have used the CreateToolhelp32Snapshot function and have forgotten to close the handle :oops:
After fixed, it runs.
Will compile the new builds soon...

face

Re: Memory Leak

Posted: Sun Jun 20, 2010 5:04 pm
by Chris_TC
Awesome, I'm glad you found the problem!

Thanks to your plugin I've been able to render an animation for a client using Octane.
Image

Not only does it look way better than the mental ray version I had done a few months ago, it also rendered faster. The client is happy, and so am I.

Thank you Refractive, and thank you face!

Re: Memory Leak

Posted: Wed Jun 23, 2010 8:03 pm
by PeterCGS
Ouch, I ran into memory problem after only 15 frames :/ It ate up all my 16GB of ram when doing a 1920x1080 animation.. I will try to see what application is hogging the memory, because I just found it out, and it totally frooze my computer when I came back to the office.

/Retagards Peter K

Re: Memory Leak

Posted: Wed Jun 23, 2010 8:45 pm
by face
PeterCGS wrote:Ouch, I ran into memory problem after only 15 frames :/ It ate up all my 16GB of ram when doing a 1920x1080 animation.. I will try to see what application is hogging the memory, because I just found it out, and it totally frooze my computer when I came back to the office.

/Retagards Peter K
Here you can download a newer version.
http://www.refractivesoftware.com/forum ... =29&t=2461

face

Re: Memory Leak

Posted: Thu Jun 24, 2010 8:48 am
by PeterCGS
Sweet! Thanx face, will test it asap!

Works like a charm :)

Re: Memory Leak

Posted: Fri Jun 25, 2010 9:32 pm
by mlody47
PeterCGS wrote:
Works like a charm :)

HEEEY!!! thats mine sentence :D