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Re: BdB's not so simple interior with area lights

Posted: Wed Jun 16, 2010 10:57 am
by GeorgoSK
Great work :) !

And I remember this scene on Luxrender ;)

Re: BdB's not so simple interior with area lights

Posted: Wed Jun 16, 2010 11:41 am
by tungee
Stop!
:twisted: I get some orgasm!
Very Sexy!

Re: BdB's not so simple interior with area lights

Posted: Wed Jun 16, 2010 1:38 pm
by Chris
So this is rendered with pathtracing?

Re: BdB's not so simple interior with area lights

Posted: Wed Jun 16, 2010 1:51 pm
by radiance
Chris wrote:So this is rendered with pathtracing?
yeah, path tracing. the amount of polies on the ball i'm not sure, but it does'nt matter how much, can be very high.

Radiance

Re: BdB's not so simple interior with area lights

Posted: Wed Jun 16, 2010 2:23 pm
by kubo
this is going to be so much fun to play with!!!! thanks

Re: BdB's not so simple interior with area lights

Posted: Wed Jun 16, 2010 3:35 pm
by Chris
radiance wrote:
Chris wrote:So this is rendered with pathtracing?
yeah, path tracing. the amount of polies on the ball i'm not sure, but it does'nt matter how much, can be very high.

Radiance
Alright, thanks. When optimized and with MLT, do you have a estimate of how long it will take to render the same image? 29 mins as it is now with path tracing( 29 mins is great for an unbiased engine anyway ;) ). It would be great with 1/3 of the time :)

Re: BdB's not so simple interior with area lights

Posted: Wed Jun 16, 2010 3:37 pm
by xtrm3d
I am captivated !!!
Looking forward to more render test as this is very exiting

Re: BdB's not so simple interior with area lights

Posted: Wed Jun 16, 2010 7:19 pm
by El Burritoh
This is exciting!

Re: BdB's not so simple interior with area lights

Posted: Wed Jun 16, 2010 11:59 pm
by Wayfa
Arf! :mrgreen:
You keep teasing us, Radiance...

Re: BdB's not so simple interior with area lights

Posted: Thu Jun 17, 2010 6:07 am
by Kylization
PLease Stop posting these test results, and tell us 2.3 going to be ready tomorrow....PLEASE..................!!