Page 2 of 2

Re: OctaneRender® for Maya® beta 2.58p [CURRENT]

Posted: Mon Sep 17, 2012 11:58 am
by renmaxhb
How long time we waiting for the "falloff map" "instance""realtime animation"? Any information about these features?

Re: OctaneRender® for Maya® beta 2.58p [CURRENT]

Posted: Mon Sep 17, 2012 3:26 pm
by JimStar
renmaxhb wrote:How long time we waiting for the "falloff map" "instance""realtime animation"? Any information about these features?
Not very long.

Re: OctaneRender® for Maya® beta 2.58p [CURRENT]

Posted: Mon Sep 17, 2012 7:45 pm
by Slimshader
JimStar wrote:
renmaxhb wrote:How long time we waiting for the "falloff map" "instance""realtime animation"? Any information about these features?
Not very long.
Wow great news!! :D

Re: OctaneRender® for Maya® beta 2.58p [CURRENT]

Posted: Mon Sep 17, 2012 10:37 pm
by jmfowler
JimStar wrote:
renmaxhb wrote:How long time we waiting for the "falloff map" "instance""realtime animation"? Any information about these features?
Not very long.
Good! I've got a job sitting here that really needs instancing, too tricky/time consuming to composite with multiple layers and I really want to use Octane for it. Falloff is going to be a really good addition.

I can't wait!!

Re: OctaneRender® for Maya® beta 2.58p [OBSOLETE]

Posted: Tue Sep 18, 2012 11:56 pm
by JimStar
Next version HERE.;)

Re: OctaneRender® for Maya® beta 2.58p [OBSOLETE] STABLE

Posted: Sun Sep 23, 2012 6:19 pm
by ZLOy
no alpha channel when saving animation in AVI

Re: OctaneRender® for Maya® beta 2.58p [OBSOLETE]

Posted: Thu Sep 27, 2012 3:18 pm
by JimStar
Next version HERE.