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Re: struggle eternal
Posted: Thu Oct 04, 2012 9:39 pm
by jmfowler
These images look really amazing, so organic - keep going with this!
Re: struggle eternal
Posted: Sun Oct 28, 2012 8:05 pm
by pfrancke
last night the damn pet chicken stole the marbles again and danced around them. The last time he did this it rained like hell for a week.
based on scatter demo file, the top plane is ice and underneath it I place a plane made of swan glass, which seems to make a great light. Rippled the bottom half of the image in PS.
Re: struggle eternal
Posted: Mon Jan 07, 2013 2:58 am
by pfrancke
Julia fractal object inserted into MattRM scene - thanks Matt, fog has always escaped me!
Re: struggle eternal
Posted: Mon Jan 07, 2013 4:41 am
by Design Solutions
this is something!!
cool work broo...
Re: struggle eternal
Posted: Thu Jan 10, 2013 6:06 pm
by pfrancke
again MattRM style fog - too heavy this time. This image pretty much maxed out my texture space - am eagerly waiting for news about DAZ plugin (which promises optimized textures - but am intrigued by Poser plugin as it supports instancing (I think)).
Re: struggle eternal
Posted: Tue Feb 19, 2013 3:25 am
by pfrancke
RKGalery model Aiax at blend swap. MattRM atmosphere. Box in front with Terragen clouds as a lit texture.
We live in wonderful times. Soon a Daz plugin, and a blender plugin that someone is working on.
Re: struggle eternal
Posted: Tue Feb 19, 2013 3:31 am
by pfrancke
xfrog trees placed with scatter and xenodream lion fish objects
Re: struggle eternal
Posted: Tue Feb 19, 2013 3:36 am
by pfrancke
again xfrog trees scattered and xenodream top rusting in the water
Re: struggle eternal
Posted: Tue Feb 19, 2013 10:23 pm
by jmfowler
pfrancke wrote:tetanus.png
again xfrog trees scattered and xenodream top rusting in the water
this looks great - it would be even more amazing if you revealed some underwater foliage etc imo.
Re: struggle eternal
Posted: Tue Aug 27, 2013 1:54 am
by pfrancke