Page 2 of 4
Re: OctaneRender® for Maya® beta 2.58o [CURRENT]
Posted: Mon Sep 03, 2012 10:20 pm
by RickToxik
jmfowler,
sorry I realise I was off-topic.
Deeply sorry.
I have read too fast and thought you were asking to change the scale of things in octane, wherever that idea comes from.

Re: OctaneRender® for Maya® beta 2.58o [CURRENT]
Posted: Mon Sep 03, 2012 11:09 pm
by TBFX
jmfowler wrote:on that subject if I am working in Maya metres - should the maya/octane plugin be set to 0.01 ? thats what I currently have and it seems to be correct just want to make sure I'm not a '0' off....
For scene scale to work correctly in Octane your models in Maya should be built to real world scale no matter what the units are set to. The scale factor in the Octane render globals is for the plugin to correct the unit scale when it passes the scene over to the octane engine. So if you have a 1x1 metre cube in Maya and your maya scene units are set to cm the cube should be 100x100 units in Maya and the Octane render globals scale factor should be set to 0.01.
If you have a 1x1 metre cube in Maya and your maya scene units are set to m the cube should be 1x1 units in Maya and the Octane render globals scale factor should be set to 1.
It is true though that Maya will be much happier working with the default cm scene units which is why JimStar added the scale factor for us.
T.
Re: OctaneRender® for Maya® beta 2.58o [CURRENT]
Posted: Tue Sep 04, 2012 2:40 am
by RickToxik
I'm not sure, but is it possible that the start/reload button has disappeared from the shelf?
Re: OctaneRender® for Maya® beta 2.58o [CURRENT]
Posted: Tue Sep 04, 2012 3:58 am
by Slimshader
RickToxik wrote:I'm not sure, but is it possible that the start/reload button has disappeared from the shelf?
"BUG FIXES SINCE LAST RELEASE:
Full rework of standard render mode....Octane
Start-Pause-Stop buttons on the ToolShelf are not needed anymore - use standard Maya's buttons and menus as with other renders."
Re: OctaneRender® for Maya® beta 2.58o [CURRENT]
Posted: Tue Sep 04, 2012 8:21 am
by JimStar
Found a little bug in output file naming in
batch-render mode.

If you choose the
name#.ext naming scheme in
Frame/Animation ext setting - the image name will not have the frame number at the end (in batch-render only).
name_#.ext and all others work OK.
I will fix it in next version.
Re: OctaneRender® for Maya® beta 2.58o [CURRENT]
Posted: Tue Sep 04, 2012 10:00 pm
by TBFX
Found a bug in this new version where the current camera in the render view will always be the default persp camera no matter which camera was last rendered or is in the active viewport. This used to work as expected in prievious versions.
So hitting any of the items circled in red now always renders the perspShape as the current cam (circled in yellow) no longer updates even if the last still active IPR was with a different camera.
T.
Re: OctaneRender® for Maya® beta 2.58o [CURRENT]
Posted: Tue Sep 04, 2012 10:05 pm
by TBFX
Just checked and if you click the render button on Maya's main tool bar without the renderview open it will open and render the active viewport but will then revert to the behavior mentioned in my last post.
T.
Re: OctaneRender® for Maya® beta 2.58o [CURRENT]
Posted: Tue Sep 04, 2012 10:13 pm
by jmfowler
It kills me that Maya has cm as its default......but i'm sure it irks everyone.
on a different note - and I realize its off topic for this section but it seems relevant to ask Maya users this because some of you including jimstar have quad card setups,
I'm getting ready to render a full HD animation sequence 90 secs, mostly interior stuff which has all been done and stills rendered etc.
I'm after opinions about the best motherboard to get currently for a quad air cooled setup using 4 * 580 3gb? I realize water cooling is a healthier setup but its also way more complicated and going to take alot longer to setup. - does anyone succesfully use the cubix expanders? they seem to have a setup for 'fat' cards.
I'm also going to add a second card to 2 other mobos I got into their 3rd slots so as to give some air space between 1 and 3 pci (IE a 590 in pci 1 and 3 slot.) - this is ok right?
Thanks in advance for your advice.
Jonathan.
Re: OctaneRender® for Maya® beta 2.58o [CURRENT]
Posted: Tue Sep 04, 2012 11:07 pm
by RickToxik
jmfowler wrote:I'm after opinions about the best motherboard to get currently for a quad air cooled setup using 4 * 580 3gb? I realize water cooling is a healthier setup but its also way more complicated and going to take alot longer to setup. - does anyone succesfully use the cubix expanders? they seem to have a setup for 'fat' cards.
If you build your own system, don't forget to double check the power unit you need in your computer, making sure it has all the outputs required for the pci-x cards + drives, and voltage power you need to drive the whole hardware.
Re: OctaneRender® for Maya® beta 2.58o [CURRENT]
Posted: Tue Sep 04, 2012 11:09 pm
by TBFX
jmfowler wrote:I'm after opinions about the best motherboard to get currently for a quad air cooled setup using 4 * 580 3gb?
My setup is air cooled, the motherboard is an ASUS, can't remember the model but I know it's obsolete now. The cards are quite tightly packed but I have a cooler master case and the cards push most of the heat out the back so the cards don't get too hot.
When I have a serious render going where the frames take a while or there is little reloading time between them I tend to put all the GPU fans on manual and turn them all to max just to be sure I can walk away and leave it, that does get a little noisy though
Today the ambient temp here is about 15 degrees C and with the fans on max the top card is getting to about 73 degrees C the bottom one sitting around 60 degrees C on an average render.
Last Christmas it rendered for one month continuously on a render that was taking 1 1/2 hours a frame in a room that got up to between 24 and 28 degrees C and the top card never went over the 90 degree limit.
T.